So I do want to propose some changes to the spy system, and this thread is to work out the logistics of a good proposal.
Coups
Early game coups are too high (75% success/25% spy death), but honestly it feels higher than that (I coup all the time, and very rarely lose my spy, it certainly doesn't feel like 1 in 4). I do think coups need some adjustment.
--Required Spy Level: Change to 2.
--Maybe lower success level? (maybe 60%). the only problem here is that a coup failure is a spy death, and killed spies is a big deal. Maybe the spy level is enough, something to ensure I just don't blanket the CS world in coups, which is what I can do now.
Yield Steal Mission: The main problem here is that its too swingy. Either the security is low, so I get like a 1 turn steal (and therefore no yields) for all of that setup time. Or the security then jumps to max, and I have like a major death risk after my yield steals.
--Minimum Mission Time (regardless of security level): 5.
This way I always get a "reasonable" steal no matter when I plant my spy. The security level still can boot me or kill me, but I'm no longer completely wasting my time. I think 5 turns provides a reasonable return on the setup investment.
Coups
Early game coups are too high (75% success/25% spy death), but honestly it feels higher than that (I coup all the time, and very rarely lose my spy, it certainly doesn't feel like 1 in 4). I do think coups need some adjustment.
--Required Spy Level: Change to 2.
--Maybe lower success level? (maybe 60%). the only problem here is that a coup failure is a spy death, and killed spies is a big deal. Maybe the spy level is enough, something to ensure I just don't blanket the CS world in coups, which is what I can do now.
Yield Steal Mission: The main problem here is that its too swingy. Either the security is low, so I get like a 1 turn steal (and therefore no yields) for all of that setup time. Or the security then jumps to max, and I have like a major death risk after my yield steals.
--Minimum Mission Time (regardless of security level): 5.
This way I always get a "reasonable" steal no matter when I plant my spy. The security level still can boot me or kill me, but I'm no longer completely wasting my time. I think 5 turns provides a reasonable return on the setup investment.