St. Basil's Cathedral

I think this is a classic example of gameplay trumps realism. Personally, I don't care if it was build on Tundra in reality. In game context, it seems pretty clear to me that the wonder is intended as a tundra-Petra. As such, it should require tundra.
Maybe the relics slots are historical although I don't know any famous relics there.
I've rationalised that since there are no seasons in the game tundra in the case of this wonder is a generic snowy landscape.

Maybe some icons but i don't know if there are any particularly famous ones there.
I tend to think there are enough famous, unique buildings that you can make the effect fit the wonder and if it really isn't working pick a different wonder instead.
 
Actually, finding a wonder to boost Tundra is pretty tough. I know this, because I once made a mod for such a wonder for Civ5, and it was not like I was drowning in candidates. How many famous and wondrous buildings can you think of that are associated with Tundra? And preferably some, that date back to around to classical or medieval times.

(I ended up going with the Thingvellir back then.)
 
If it is going to be a Tundra buff it should have a Tundra adjacency requirement
 
Maybe it should work like the Research Station and have it give a small boost (food and culture?) to any city with X amount of tundra tiles.
 
If it is going to be a Tundra buff it should have a Tundra adjacency requirement
Since the civic is Reformed Church I'm going to say the tundra buff is not it's primary bonus. You're probably not going to settle in the tundra to build it if you didn't start there.
What is tundra with forest in the game is probably boreal forest in real life.
 
Actually, finding a wonder to boost Tundra is pretty tough. I know this, because I once made a mod for such a wonder for Civ5, and it was not like I was drowning in candidates. How many famous and wondrous buildings can you think of that are associated with Tundra? And preferably some, that date back to around to classical or medieval times.

(I ended up going with the Thingvellir back then.)
Kizhi would do better; at least, it's more northern - and more respected as wonder in Russia. St.Basil's is cute and no more, whilst Kizhi is really wonderful.
 
Not requiring tundra means you can settle in a better location further south where core tiles are not tundra and still benefit from a few tiles on the edge that are. I see remote religious complexes as Russian Basil tiles with the Armagh suzerain Monastery: 2 food, 1 production, 1 culture (later tourism), 3 faith.
 
Kizhi would do better; at least, it's more northern - and more respected as wonder in Russia. St.Basil's is cute and no more, whilst Kizhi is really wonderful.
Nice, I like it. Never heard of it before, guess they didn't pick it because St. Basils is so well known and has a kind of notorious history with the game, but I agree, it would have worked.
 
I've always thought of Civ's "tundra" as being more like "taiga" than tundra and "snow" being more like "tundra / permafrost". For example, trees generally don't grow in tundra yet Civ's tundra has forests -- which indicate more of a taiga to me. Maybe they should rename tundra to taiga, and add in a new "tundra" designation. I could be wrong on all this though, I'm not very knowledgeable on this topic.
 
I've always thought of Civ's "tundra" as being more like "taiga" than tundra and "snow" being more like "tundra / permafrost". For example, trees generally don't grow in tundra yet Civ's tundra has forests -- which indicate more of a taiga to me. Maybe they should rename tundra to taiga, and add in a new "tundra" designation. I could be wrong on all this though, I'm not very knowledgeable on this topic.
To strengthen what you have said, the definition of tundra:
wiki said:
The term tundra comes through Russian тундра (tûndra) from the Kildin Sami word тӯндар (tūndâr) meaning "uplands", "treeless mountain tract". link
So tundra (meaning treeless mountain tract) in game with forest seems a bit weird. Furthermore the most northern (or southern) land type is snow in the game and in real life the most northern land type is tundra as can be seen on the map posted earlier. I believe this was also mentioned in another thread a (long) time ago.
 
Ironically, I only get the wonder with Kongo... (who can amass an unbelievable amount of relics in a single city to fully exploit the 2x religious tourism thing without spending any faith)... having tundra requirement would ruin that...

Or otherwise, you need to have it in a city with Eyfadkfljaskdfjsadkl wonder (that bonus food and culture thingy) to boost the culture even further; in other circumstances the wonder is quite useless.
 
I like the parallels of this wonder with the Forbidden Palace, they both are early Renaissance and must be adjacent to the city center. It's like you have to choose whether to be Stalinist or Maoist.
 
I like the parallels of this wonder with the Forbidden Palace, they both are early Renaissance and must be adjacent to the city center. It's like you have to choose whether to be Stalinist or Maoist.

More accurately, you have to choose between being Ivan the Mighty (Terrible) or the Yongle Emperor. Which, come to think of it, isn't that much different between Stalinist and Maoist!
 
I've always thought of Civ's "tundra" as being more like "taiga" than tundra and "snow" being more like "tundra / permafrost". For example, trees generally don't grow in tundra yet Civ's tundra has forests -- which indicate more of a taiga to me. Maybe they should rename tundra to taiga, and add in a new "tundra" designation. I could be wrong on all this though, I'm not very knowledgeable on this topic.
Fascinating! Didn't know about taiga, but as I read this at night, the taiga taiga is burning bright, in the forests of the night.
 
To strengthen what you have said, the definition of tundra:

So tundra (meaning treeless mountain tract) in game with forest seems a bit weird. Furthermore the most northern (or southern) land type is snow in the game and in real life the most northern land type is tundra as can be seen on the map posted earlier. I believe this was also mentioned in another thread a (long) time ago.

Yeah, I take it that the "tundra" in-game is meant to be more like the Canadian Shield (never heard the word taiga before, but looks like they're basically the same thing), essentially areas of land that essentially don't have the soil for agriculture but might have forest growth. Whereas the in-game "snow" tiles refer to the real-life tundra, the permafrost areas above the tree line.
 
The fact that Moscow doesn't have a workable tundra tile in it's range is proof that St. Basils abilities are out of whack
 
The only tundra wonders I can think of would be Prudhoe Bay Oil Field or the Alaskan Oil Pipeline.
 
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