1SDANi
Sister Lady
- Joined
- Oct 27, 2014
- Messages
- 2,934
I personally love the idea of tying the Stability system into the Rhye's and Fall system by having lower stability increase the chance of converting population, workers, and military units into secessionist settlers, workers, and military that'd emigrate to empty areas and found independent cities, new empires, or join existing players. IMO, it'd allow for alleviating some of the most gamey parts of both systems while also making the game far more spontaneous and far less railroaded.
Massive overhauls aside, what about stability based events? Things like an event that occurs with at least 1 instability from losses to barbarians and increases in likelyhood the more instability of that source you have. Civilians in a particular city are losing their trust in the military's ability to protect them and unrest is swelling. You can either draft 2 defensive units at twice the happiness cost, let the city fall into anarchy for 1 turn (event may reoccur next turn), or promise that there's nothing to fear (if any units lose to barbarians near that city in the near future, the event will reoccur and the city will gain +2 Unhappiness until the next Golden Age)
Massive overhauls aside, what about stability based events? Things like an event that occurs with at least 1 instability from losses to barbarians and increases in likelyhood the more instability of that source you have. Civilians in a particular city are losing their trust in the military's ability to protect them and unrest is swelling. You can either draft 2 defensive units at twice the happiness cost, let the city fall into anarchy for 1 turn (event may reoccur next turn), or promise that there's nothing to fear (if any units lose to barbarians near that city in the near future, the event will reoccur and the city will gain +2 Unhappiness until the next Golden Age)