stack movement bug - bombers move even if they used their turn

MrFrodo

Warlord
Joined
Jan 10, 2002
Messages
167
I put this into the giant 117f bug thread, but no one seemed to notice. So I want to get confirmation from other players that they are seeing it and hopefully bring it to Firaxis' attention if it is proved true:

Take a stack of bombers. Have some of them go on bombard missions. Select one of the bombers that went on a mission. It will say that it has moved already. Then use the stack movement command, "j", with one of the bombers that didn't go on the mission. Now select a location to move the bombers. They all Rebase to the new position, even the ones that used their turn already bombarding. Very convenient, but I doubt it was intended this way.
 
Gee, no one cares about this bug. Being a QA Engineer, I am used to this. If I was at work, I would raise the priority, phone the developer, then hassle my manager to hassle their manager. I guess I could just add a lot of angry faces to the message and act all outgraged, but it is hardly worth it.

The bug is so handy anyway. Right now I have a group of 40 bombers supporting some tank armies. I can send 39 of them on bombard missions, then select the one that didn't go on a mission and use the "j" command to move all 40 to a new position in preparation for the next round. Keeps them all nicely stacked together and in the think of the action. Even though it does feel kinda cheap when those 39 bombers that already
used their turn all rebase anyway.
 
Thanks jimmytrick. At least I know someone out there
cares about my bugs... :cry:
 
I care, too. It is terribly cheesy, if you ask me. Not only do you get that extra movement with bombers, but one can also unload an army this way.
I am starting to think that having gone back to 1.16, I don't actually miss the stack movement nearly as much as I should.
 
Artillery doesn't seem to work. I think the bug probably has to
do with rebasing airplanes being a different process than just moving ground units.

I'm glad Firaxis put stack movement in :) , but like a lot of other features, they clearly didn't spend much time making sure it works properly :(

You can get really crazy buggy behavior with the Army stack movement bug. Once I had an invisible unit. Not just an empty army, but probably a unit whose picture was not located where the engine thought the actual unit was located. When I moved the invisible unit the picture floated over space like 5
squares, diagnolly, to the square I was moving the invisble unit to. It looked really crazy. Now I don't make Armies with offensive units to avoid this kind of thing happening.
 
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