Stack Swallowed In The Wake of a Nuke

Camikaze

Moderator
Moderator
Joined
Dec 27, 2008
Messages
27,340
Location
Sydney
Notes: I play on a Mac, was using Warlords, and the Civ Gold 3 mod, playing a Duel game as Washington against Canute.

What happened: It was embarking on a mass invasion of Canute. I has numerous stacks (incl. Battleships, Destroyers, AC, Subs, Fighters, Transports, Navy SEALs and Artillery) off the coast of his continent. I declare war. I nuke his main city (with 4 nukes, to be sure), and in my eagerness, move my stack into the nuke radius whilst the nuke graphic is still displayed. Then, before my eyes, the nuke graphic disappears, along with the stack. I sent another stack in to investigate, and there were no units within the nine nuked tiles. So, my stack was swallowed by my eagerness.

Now, when I attempted to recreate the situation (which is what is in the attached screenshots), my units actually fought the opposing units, whilst the nuke graphic was still in effect. It then, again, swallowed up my stack.

This first image is of the stack before I declared war.
picture11a.png


And this one shows me launching the ICBMs.
picture14w.png


This one is when combat between by SEAL and Kublai Khan's Marine is taking place. Note the combat zoom, and the still present ICBM cloud and icon.
picture15n.png


This is what showed when the combat was completed, and the nuke cloud disappeared. It froze on this, apparently confused, until I moved it away by dragging the mini map. Note that it is now in the fog of war, i.e. I have no units there.
picture16i.png


This is what showed when I moved back to the same area. Fog of war again.
picture17c.png


And this is the military screen, showing that I no longer have my stack. :(
picture19l.png


Sorry for the small size. I uploaded them wrong.
 
This is STILL an issue in BTS 3.17. I was playing an offline game and lost a destroyer to two tactical nukes, which I fired BEFORE moving the destroyer. They hit the ground first, then I move into range, and then the unit dies.

Basically you have to wait for the nuke animation to end and the kill checks to pass.

This is a bug, without question. There's no way the game designers intended units outside the nuke radius at time of firing to take damage from it. Very annoying glitch IMO, because I have to wait an eternity each time I fire a nuke to avoid losing units.
 
Back
Top Bottom