unity.zero
Chieftain
- Joined
- Aug 3, 2010
- Messages
- 13
This gets to the heart of the matter. The question is scale. Is one tile in Civ5 equivalent to the size of Ft. Hood? And, when you look on a map, do you always see all the small towns and villages or only the larger urban areas? At 1:1,000,000 scale, you will not see anything but the major cities. At 1:50.000, you will see nearly everything.
This goes for "units" too. Ft. Hood (wiki of Ft Hood) is home to one major unit, III Corps. That unit consists of Armored and/or Infantry Divisions and their support units. An Armored Division contains all types of units as well (including Infantry, Artillery and support), in proportion. Does a "unit" in Civ represent a company of Spears (225 people), or a Division of Spears (16,000+ people)? So how would Civ5 represent III Corps?
In simulation/strategy games they have to make decisions regarding how simple or complex to make things and what scale they will use. Some of the things we think make no sense may, actually, make sense if we understand the decisions they make in their game design. Something to think about?
talking about tile scale in civ5? well, this is irrelevant in this case. i mean, if one city can fit on one tile than most certainly Ft. Hood can fit as well. as long as the matter about unit size (considering the previous note about scale) is concerned, well, even if we take one of the largest military formations of one type - divisions (infantry or armored alone for example) than, still more than one unit of that type can fit on one area i.e. one tile in civ. btw, i don't think that one unit in civ represents one division. in real world there were/are no divisions of archers, longbowman or artillery alone. so in civ they should be perhaps on the level between company through battalion up to the regiment scale.
i understand very well the concept of panzer general to whom many are referring about unit placement in civ5. well i'll comment little bit about the game since i've played it. this type of placement in this particular game is unit placement on the battlefield NOT on the global map. you don't see cities on this battlefield but roads, couple of bridges at the most with couple of hills. it is a battlefield placement not theater of war. it is local, NOT global placement of troops. before you start the actual battle in panzer general you choose which type of units on your disposal you wanna use on the field than go on the actual battle. so, the scale that panzer general uses for unit placement is waaay smaller that global map of the civ. entire map of the panzer general battlefield can be up to the couple of tiles to the most in civilization and still there (on the battlefield in panzer general) you can place more than a dozen different types of units. having this said, any direct comparison between panzer general and civilization about unit placement is totally wrong. there should be stacking limits in civ5 but NOT limited to one unit per tile. some tiles (regarding the terrain) should allow more units to be stacked; open ground for instance, since one can place more military ordinance there and less units to a terrain that would make that kind of placement impossible like hills or mountains. that i think, would be closest to reality.
thx...