moscaverde
Prince
Yes, this could be done using forts with ZOC.
Heh, perhaps this is my fondness for Civ III over Civ IV bleeding through. I realize that in Civ IV you're required to have a lot more units because you have to have a lot more variety. So yes, in that case, 15-20 would be limiting. But I mean, you could have another stack of 15-20 units in the square next to it so I don't think that would be excessively limiting.
I'm mostly a Civ 3 player too, and a 20-unit stack would seem way limiting to me after, the time of upgrading from Knights to Cavalry at very latest.
agree. the point of this thread is to nerf enormous stacks, not to eliminate stacks altogetherThinking back on my multiplayer experiences, I remembered an additional pro to the usage of large stacks: They are much easier to manage.
can be accomplished by adding an "accuracy" parameter to the bombardment thingy, and have it increase with technologyMaybe take a page out of history and have the availability of collateral damage greatly increase with technology, forcing modern armies to spread out much more than ancient armies.
agree. the point of this thread is to nerf enormous stacks, not to eliminate stacks altogether
can be accomplished by adding an "accuracy" parameter to the bombardment thingy, and have it increase with technology
How are we scaling "nerf" here ?
Here you go: When a unit attacks from a stack with more than 10-30 units, and there are artillary in that stack. The Artillary can cause collateral damage as well as aiding the defender.
wouldn't defensive bombardment increase the effectiveness of large stacks?
smaller stacks should take less "space" and therefore be harder(less likely) to hitPossibly. There are factors with defensive bombardment that would both hinder stacks, and help them (relatively speaking). If you can bombard a large stack outside your city, then you are advantaged because you hit more of the enemy. But if it's a small stack, you are also advantaged because each unit will be damaged more. So I think it would be fair to say that these two may cancel each other out, so there mightn't actually be any net result in favour of or against stacks.
this calls for a review of the current combat system more than a review of an exponential penalty, which would seem perfectly fitting.
I've come up with an idea that IMHO I think also adds a little realism to the game.
See my 'Unit Food Maintenance?' thread...
A supply system would be good, although it would only strengthen stacks (because you need less routes with fewer destinations) unless there was a higher unit maintenance cost for having more units on the one tile.