Expansion: This will be done in a different manner. It will be more of a story/board game type of expansion. You start with one city and a couple of cities around you. You can either expand like story NES way or capture cities and raid them. So you can either go the peaceful way or warmonger way or even both! So that is how your borders are made.
Religion: This does alot to the way enemy cities are loyal to you and how they may revolt. Crusades which will be explained later in the game will increase the loyalty from enemy religions and cities. Cities of the same religion may like your presence there better.
Population: As wanted this will greatly effect your empire alot. Population will effect the amount of military you can recruit and it will effect how much money you gain from your cities. If population is high and loyalty is low then there may be high chances of Peasant Revolts. If most of your population is military then your economy will suffer. Therefore balance your population and thier job and loyalty.
Loyalty: This goes by percentage. Most of it is explained in Population.
Science and Technology: This will go by technologies. You must tell me what type of technologies you would like to research on and how much gpt you would like to spend. For Example: "I will start research on an Agricultural Technology to help Economy at 60%". Now every turn I will take 60% of your gold per turn and place it in your science spending. You can change this percentage at anytime, though it has to be at 10% integers. When I think that your scientific research has done its time I will announce that you have finished and what you researched and what is its effects. You can also make your own technologies and I will tell how long it will take.
Resources: They are on the map and you can gain them by claiming them with your territory and colonies or by trading. Each resource has its benefits (ie> more gold or loyalty) and gain more money when trading in an outpost near them.
Armies: This is quite simple. There will be many different types of troops to buy and use to fight for your nation. They will gradually be available through technology. Each unit will be different and have advantages and disadvantages. You may sell your troops for any amount. And there are mercenaries out there that will probably sell troops to you at your outposts if you have any. Look at the "Armies" section.
Training: Training of your armies can only be done by fighting in battle, it is shown next to the army with a star and number, for example; "*5" .
Crusades: Crusades can only be done with the permission of the Pope. It might also cost money that you will have to pay the pope for crusaders to use. Crusades can only be done on other cultures. Like Christians to Jews.
FYI: Ok, now I am opening this and I know it will stay alive as long as I live even if it's running with 1 person. I have spent many days on the rules and hope people join THOUGH you will probably have to get into this NES. So DO NOT join to quit the next day. If you do it with a very resonable reason then its fine though if not then you will not be welcomed. I will update about every 2-3 days depending on diplo or real life crisis. And last but not least, ENJOY!
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Nation: Ruler
Religion:
Population: 10,000 (75% Loyalty)
Economy: 10 Gold (1 City, 5gpt, Low Taxes)
Army: 1000 Legionaries *1
Navy: none *0
Technology: none, 0% (0 Gold Spent)
Culture: 0
Resources:
Example:
Israel: King David
Religion: Judaism
Population: 12,300 (24% Loyalty)
Economy: 500 Gold (5 Cities, 34gpt, Low Taxes)
Army: 500 Feudual Seargents, 1000 Knights, 5000 Crossbowmen
Navy: 35 Galleys, 75 Triemes, 100 Fire Ships
Technology: (Monothiesm, 50 Gold Coins)
Culture: 12
Resources: Silks and Ivory