Atlas627
Deity
- Joined
- Aug 25, 2011
- Messages
- 2,930
As I mentioned, the system I proposed would require balancing, which includes adjusting science/culture/production/gold/faith requirements for building/research in order to keep the game at the target pace.
If you do not boost the person who ranks 1st then there are 2 issues:
The goal of the system I proposed is not to upend the leader board at the end of each era, but to keep those who have fallen behind competitive until the end of the game and prevent snowballing for those in the lead.
- You are being punished for winning, which is one thing I am trying to avoid, since everyone else will receive a boost.
- If there is a very close second, even a small boost could potentially put them in first place unless the person in 1st also gets a boost.
If you want your 1st place person to never lose 1st place as a result of these boosts, then they must always be gaining a bigger boost than the people that are behind. That just means that they get even further ahead than the people that are behind, which means the competition is *less* fierce, not more.
If you want to meet all of your goals, then you need to not boost 1st place and boost everyone else by whatever amount brings them close to that bar. That's the same as boosting all of them by an additional X, but without speeding up the game.