Zomgmeister
Emerged Lurker
There are quite a few decisions one must make when deciding where to play.
1: Map type?
2: Which race?
3: What opponents? (Not always relevant).
In map designing, same three questions arise, with complete relevance of 3rd one. Racial limitations are more severe in lore-themed map. You can't just shift Illians and Malakim - their starting positions are completely different.
Thus, this poll alongside with another one. Please vote in both.
1 - Choose 3 races you do want to be included in my map.
2 - Choose your prefered landmass.
This poll is about landmass.
- Pangaea - everyone is on the same landmass;
- Personal continents - each race starts on its' own isolated continent, possibly connected to the other one via coast, making galleys' exploration viable;
- Mix of both - there is one dominating landmass with 2-3 or more starting positions there, and there are 1 or more additional continents or islands around;
- Archipelago of some sort - there is no dominant landmass, and players must colonize islands and subcontinents;
- Other - explain.
Some limitations are in order: in any case I won't do "non-natural" map. Always cylindrical world-wrap, always sea with some landmass - no great lakes, inland sea or anything else like that, they are fun maps to play but I just don't want to design them. To think about it, it is possible that I will draw some "regional" map without world-wrap, but in general I don't really want to, at least right now.
1: Map type?
2: Which race?
3: What opponents? (Not always relevant).
In map designing, same three questions arise, with complete relevance of 3rd one. Racial limitations are more severe in lore-themed map. You can't just shift Illians and Malakim - their starting positions are completely different.
Thus, this poll alongside with another one. Please vote in both.
1 - Choose 3 races you do want to be included in my map.
2 - Choose your prefered landmass.
This poll is about landmass.
- Pangaea - everyone is on the same landmass;
- Personal continents - each race starts on its' own isolated continent, possibly connected to the other one via coast, making galleys' exploration viable;
- Mix of both - there is one dominating landmass with 2-3 or more starting positions there, and there are 1 or more additional continents or islands around;
- Archipelago of some sort - there is no dominant landmass, and players must colonize islands and subcontinents;
- Other - explain.
Some limitations are in order: in any case I won't do "non-natural" map. Always cylindrical world-wrap, always sea with some landmass - no great lakes, inland sea or anything else like that, they are fun maps to play but I just don't want to design them. To think about it, it is possible that I will draw some "regional" map without world-wrap, but in general I don't really want to, at least right now.