Standard-sized custom map project: landmass poll

Preferable type of landmass for standard custom map?

  • Pangaea

    Votes: 7 21.9%
  • Personal continents

    Votes: 3 9.4%
  • Mix of both

    Votes: 17 53.1%
  • Archipelago

    Votes: 1 3.1%
  • Other - explain

    Votes: 5 15.6%

  • Total voters
    32

Zomgmeister

Emerged Lurker
Joined
Jun 6, 2008
Messages
146
Location
Moscow, Russia
There are quite a few decisions one must make when deciding where to play.

1: Map type?
2: Which race?
3: What opponents? (Not always relevant).

In map designing, same three questions arise, with complete relevance of 3rd one. Racial limitations are more severe in lore-themed map. You can't just shift Illians and Malakim - their starting positions are completely different.

Thus, this poll alongside with another one. Please vote in both.

1 - Choose 3 races you do want to be included in my map.
2 - Choose your prefered landmass.

This poll is about landmass.

- Pangaea - everyone is on the same landmass;
- Personal continents - each race starts on its' own isolated continent, possibly connected to the other one via coast, making galleys' exploration viable;
- Mix of both - there is one dominating landmass with 2-3 or more starting positions there, and there are 1 or more additional continents or islands around;
- Archipelago of some sort - there is no dominant landmass, and players must colonize islands and subcontinents;
- Other - explain.

Some limitations are in order: in any case I won't do "non-natural" map. Always cylindrical world-wrap, always sea with some landmass - no great lakes, inland sea or anything else like that, they are fun maps to play but I just don't want to design them. To think about it, it is possible that I will draw some "regional" map without world-wrap, but in general I don't really want to, at least right now.
 
I like both the Pangaea and the "Mix of Both" options, personally (though I voted for Pangaea). I'm also a fan of regional maps as opposed to world-wrapping maps, but I can always add in a north-south strip of mountains to get the same effect when I play, so no worries.
 
explaining - i hate pangeia because its jsut solid round shaped piece of land.

If you set Big and Small to Low water, Massive continents you get pangeia rwesult, but land form will be much interesting, making interesting seas and shore line, also other empty big islands to explore if ya want (huts/hunting animals crusade with nature revolt)

just try to run few random with settings i talking about and you'll se thats it much cool than plain and borin pangeia.


(i think its Mix of Both option , though i specify it and voted Other)

Races:
Malakim,
Lanun,
Balseraphs
 
i agree with Slvynn to some extend. I don't like the naval warfare idea that much, creates way to much micromanagement. I personally would like to have one or a few major landmasses, connected by small land passes (creating "territories", quite like the creation mapscript but with a lot larger valleys). You should include a few islands though, which create an added bonus to exploring the waters surrounding the major landmasses (perhaps a few luxury/health resources only to be found on those islands?)
 
When I am speaking about Pangaea, I don't mean "boring roughly-roundish lump of land", of course. Love edges and mish-mash, variability and weird shoreline with deep sea-like bays, that's for sure.

Personally I do like naval battles, but yeah, they can grow old. Territories - sure, that's pretty default idea. Thanks for a tip about few luxury/health resources only to be found on some islands, I probably will implement this idea in next map.
 
Personally, I feel what you did for your first map (the massive 25 Civ one which I am using as an excuse to finally get a new computer in order to have it run smoother) in that you had the races in areas where it made sense lore/mechanics wise would be nice. Not to mention the overall flavour factors (landmarks!) and the ability to see certain nations in environments which made sense for them (Hippus in plains, Amurites by the edges of the Northern Forests, Launans in warmer, coastal regions, etc. etc.) was/is one of the major draw for me.
 
i agree with Slvynn to some extend. I don't like the naval warfare idea that much, creates way to much micromanagement. I personally would like to have one or a few major landmasses, connected by small land passes (creating "territories", quite like the creation mapscript but with a lot larger valleys). You should include a few islands though, which create an added bonus to exploring the waters surrounding the major landmasses (perhaps a few luxury/health resources only to be found on those islands?)

thats preetty much low water massive conts big and small

big landmasses connected my small passes. thats it.
 
Maybe some scenerio with Svar and Ljosfer, always wanted to play out their civil war.
Also, just listened to Kael's podcast, interesting in what he's planning to do for the "Ice" release, but in December 'expected' with seriesed senerios. xD I can't wait.

Forgot this > some regional map, wouldn't make too much sense for the civil war to encompass the 'round the world' mechanic.
 
Will check it out, thnks.
 
I would definetly say the best maps are one landmass. The AI cannot handle intercontinental invasions, and they don't do well on islands. Your newest map, Aeron's Prize looks very promising. I really like maps like that.

An interesting map was suggested in my map thread. Two areas were seperated by water and the only land passage was Acheron's city. On one side was the Grigori and a weaker Bannor. Ont the other side of Acheron was the Hippus and a weak Doviello or Clan of Embers. I always wanted to playy the map, but I never got around to making it.
 
Back
Top Bottom