wolf_brother
King
Well since you all said I could help, I'm going to throw my nerdiness into the mix.
Why would you create seperate tech trees for each civ? That would get very messy very fast. Just make it so that some units are specific to each civ. Unique units.
Sounds good, except for the last two. Needs some tweaking...
high military support plus economic bonus, the government everyone strides for. (If you haven't heard of it look up the New Jedi Order series)
Hmm... personally I would see about stealing some info from the Galatic Battlegrounds games, and from the Star Wars Essential Chronology book. There's alot of info out there on pre-republic star wars history, you just have to find it.
Also if you guys need help with the map, here's the "galactic" map thats in the New Jedi Order books.
starwarscrazy said:1. Is it possible to have a single tech tree and each civ recieving units that the others can't build
or??
must there be a separate tech tree for each civilization to prevent them from using each others' units. its really impossible to go forward from era 1 (where everything is basically the same) towards eras 2-4 (where each civ has their own unit lines) without deciding this.
Why would you create seperate tech trees for each civ? That would get very messy very fast. Just make it so that some units are specific to each civ. Unique units.
4. Has anyone given thought to governments? heres my ideas:
- Anarchy (same as civ)
- National Sovereignty (like how the world is today, many nations, like despotism, early gov't to just grow out of with tech)
- Home Planetary Rule (One-World Govt, high corruption farther from capital planet, like monarchy, during expansion or for Naboo-like civs)
- Galactic Republic (Unit Costs = HIGH, otherwise like republic, for Republic)
- New Republic (basically democracy, okay unit costs, for Rebellion)
- Galactic Empire (Units free, communist-like corruption but otherwise facist, for Empire
- Galactic Enterprise (Units free, communist-like corruption, better commercial benefits, for CIS)
Sounds good, except for the last two. Needs some tweaking...
- Nat Sov: good as is.
- Home Plantary Rule: good, except change the name? lol. I don't know if I want to play as vader and see "Galactic Empire - Home Plantary Rule"
- Galactic Repulic: basically republic.
- New Republic: basically dem
- Empire: should be fascism/feudalism set up. There's not much anywhere near communism in Star Wars. Lucas is more deffinetly a capitalist.
- CIS gov: Name also could use work. Trade Federation? should be exactly how empire ends up being set up, except it gains commerce bonus and loses some unit support. Neither the empire nor the CIS should have free units. That'd just be wayyyyy too much power. lol, how is the rebellion supposed to win if the empire doesn't have to pay for it's millions of units?
high military support plus economic bonus, the government everyone strides for. (If you haven't heard of it look up the New Jedi Order series)
also, does anyone have suggestions as to how i can make the era 1 tech tree more . . . relating to star wars as opposed to just general early space exploration?
Hmm... personally I would see about stealing some info from the Galatic Battlegrounds games, and from the Star Wars Essential Chronology book. There's alot of info out there on pre-republic star wars history, you just have to find it.
Also if you guys need help with the map, here's the "galactic" map thats in the New Jedi Order books.