well as the starter of this thread, to say no would be an insult....
I will need only one tester and you are it...
As mentioned, the MOD is waiting for 2 units, but I will use fillers for them for the test...So where you see the Non Stargate ships sticking out against the SG stuff...thats why...
Im fighting the pallet in the mountains...I want browner, and I dont think they match the "grasslands" but its pretty much workable...and deciding how many cities/outposts Civs get...
My current Progress...
Map: Im finished with it, I just might end up moving the Goa'uld cities farthur apart to avoid issues...as well as add cities for any unbalanced civs...
Civilizations:StarGate Command, Jaffa Rebelion, Anubis, Baal, Replicators(Unplayable)
LHs added(Im using Apophis, and Hathor for the LHs as they are Goa'uld, and the point of this originally was just to compile the Stargate graphics into something playable)...Hammond, and the best I could find for Jaffa...
Units,Unit Lines, Units assigned to "Techs"
Techs, Tech Icons, Tech Tree designed(No test yet) and placed
3 of 13 buildings created...transport rings, one of my future landing pads, Replicator Build 1
Resources: Naquadah, ZPM, Neutronium, Tretonin, Trinium
some of these will be Civ specific...Neutronium for example is a replicator res.
Left to do...
I need: better pics of the entrance to Cheyene Mountain...
any pics of the Alpha/beta site(especially a layout)
good pics of the Sarcophagus
I have 10 buildings to make/find...
Set Governments...
Draw lines for tech tree...
finalize Map...
BIQ tweaking...