Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
well spacer i got the files and have started playing. it is working fine so far. the graphics look fine and everything is running smoothly.

ps i got hammond killed on the fifth term. lol. im doin alright though. the jaffa are fighting the replicators and im fighting Baal. and anubis is killing both the tau'ri and the jaffa.
 
Very nice...did you get the update I sent?...

any suggested alterations yet?...(Other than the fact that transports arent added yet for Goa'uld and Jaffa)...
Ive noticed in my tests that the Jaffa GROW like crazy...as they are the only ones with a "palace" on the planet...maybe I should add another "floating" planet for "chu'lak"?
Also the Replicators have NO Settlers or Workers, should they get more starting units to compensate(Note: they have around 20 scattered units at start, and 4-5 in each starting "City")
 
Is this what you had in mind?

Replicator_ship.gif
 
OMG thats Very Nice...

have you seen the Prometheous Unit?(X303)??? Its the same size...

and the inner two circles(blue ones) circle in opposite directions...but the color and the body shape are just what the doctor ordered...
 
Isn't the X303 way too big? It's hard to make an attack or death at that size. You're right about the front light, hadn't noticed that yet... Maybe I'll add some more spikes in the back, it still is kind of empty there
 
Since it is my bc303 you're talking about, allow me to chime in.
The bc303 is too large. But, that is the size it was requested at. I knew it was too large for scale use with surface naval ships when I made it. It did make the attack and death anims more complicated since more detail was needed. But, I think it turned out ok.
I have given some thought to eventually re-doing it in a smaller size. But, you can probably do this yourself with Civ3FLCEdit and photoshop. Wyrmshadow found a image that provides scale of the bc303, as I recall it should be slightly longer then the aircraft carriers.
If you have problems re-sizing the unit, I can do it.
 
Well honestly, since Ive played with it in relation to other SG units...it was requested huge because its huge compaired to other units...Remember that it can hold 15 F-302s in the hangar...So to make it "a reasonable size" will make it too small...It has to be that big...

the only problem with the X-303(BC-303/Prometheous) is a slight jerk when it fortifies...

@Flamand...make it as close to the size of the current Prometheus as you are comfortable doing it...the Replicator ship is 2-3 times the size of an Asgard Mother Ship...which also should be bigger...

keep in mind that the "standard" size is for units...a Deathglider should be able to hold 2(Pilot/co pilot) but isnt as big as a Human unit...the scale is off all around, but the Big ships should be BIG
 
I was a bit more experianced when I made the DG & F302, I think I got the scale about right on those. In particular the DG. I actually measured the cockpit of it and a f15 using the seating positions and adjusting unit scale from that. I scaled it to the smaller Firaxis units, not the larger Wyrmshadow scale.... I wonder what it would feel like to have done enough units to create your own scale entirely (others have also used this scale, but none so prolifically) But, even so the ships and planes don't scale together. But at least I am consistent with the Firaxis units, which have the smallest standard fighters.

I didn't know about the hitch in the fortify, I'll try and find the time to look at this. The BC302 was the first 3d unit I made.
 
well, I think just looking at the DG/F302 and prometheus, that you did great with scale...its Firaxis' fault that planes are off size...as far as fitting the standard sizes they are great...You should know that the only real reason that this MOD/scenario exsists is cause I wanted to play with your excellent DG/F302...

Any chance I can get you to do a unit resize for me? (I am totally unable to make units, Ive given alot of time to trying so far, maybe one day)
I need the spider mech resized to about 45% of its size(maybe smaller, its a replicator)...
 
Post a link to the unit thread, and I will post the re-sized units in that thread.
That way I won't steal any thunder from the original creator.
Glad you enjoy the DG & F302, I know I enjoyed making those a great deal. Especially the DG.
 
Bjornlo said:
Since it is my bc303 you're talking about, allow me to chime in.
The bc303 is too large. But, that is the size it was requested at. I knew it was too large for scale use with surface naval ships when I made it. It did make the attack and death anims more complicated since more detail was needed. But, I think it turned out ok.
I really like what you did with the 303. I know you said it was requested that way; it was no criticism at your address... ;)

@Spacer One: I'll make it bigger, with the proposed alterations... :)
 
Flamand said:
I really like what you did with the 303. I know you said it was requested that way; it was no criticism at your address... ;)
Thanks, but you need not have worried. I didn't take it badly, I was agreeing with you. I just wanted to explain why it was a bit out of scale.
 
Oh ok... :)
 
Why not Weasel?...maybe because its already full of complaints about bumping?...

I think this goes back to that PM you sent me...and people who are sick of "stupid" people posting...
 
@ Spacer-- the replicators do need more starting units because the jaffa are taking them out very quickly. Also the kull warriors seem to be fairly weak compared to what they should be because i played as anubis and a single replicator took out 2 of my kull warriors.

And i think the X303 is a great size for its purpose. it looks a little out of scale but it still looks fairly good and suits its purpose. A smaller version may be neeeded if it is baing used in any other space/future mods but it looks fine for this mod.
 
oh and ya i have added the update.
 
ok great...I was thinking that if I spread out the rplicators a bit more, the "Line" of cities seems to fall fast...maybe their stats should go up to be equal with other units...How a Kull warrior was killed by a replicator is beyond me...must be the Tank vs Spearman issue...Replicators are like 1/3 Kull warriors are like 12/15 I dont see why they would ever lose to replicators...Ive attacked the Kull warrior with 6 Death Gliders and lost...

The Jaffa seem to be incredibly powerful in the tests Ive run, and they expand like crazy...but maybe that will change once the Goa'uld get their transports...

I assume there are no game crashing errors?...
 
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