starlifter
Deity
- Joined
- Jun 17, 2001
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Starlifter's Presidential Strategies (abbreviated):
Perhaps a Presidential model might help some people in Civ. Here is an abbreviated form of several threads, revised and consolidated.
=== City Improvements ===
Construction of city improvements should integrate with your strategy. Such decisions are intrinsic to your fundamental long-term goals. City site and/or proximity to your capital also will affect such decisions.
The worst thing to do is pull a Clinton and waffle around, randomly building an improvement here and there, usually in reaction to an event such as unhappy citizens... However, the human should still win rather handily even with the haphazard Clinton approach.
In the first years, the George Washington approach should prevail... conquest and secure a small, resource-rich area in which to start a future world power. Military forces you can gain from the land (huts) are very valuable indeed!
Early on, the Jefferson approach is probably best... expand and displace all before you, and refine the cities later. Send out Lewis and Clark, and have them explore any mighty rivers discovering and mapping terrain and sites for future cities.
Implement the Monroe Doctrine early in the game do not allow interlopers to exist in your hemisphere, since they will doubtless one day be hostile to your form of government. Do not later rape Monroe like Kennedy did enforce the doctrine at all times, and you will not need to embargo an enemy to get rid of them while dancing on the razor's edge of global thermonuclear war.
As the game develops, the Lincoln approach will help the more powerful cities bring their backwards brethren into the industrial age, whether they want it or not. The agricultural base of the less-refined cities can be used to at least inflate their population while awaiting factories and mid-game improvements.
If a powerful neighbor threatens, the F. D. Roosevelt approach to strategically sacrifice a few of your own troops can result trigger the eradication of the hordes of enemy, particularly in a Democracy when the peaceful, but blind, Senate forbids a war. Skillfully done, you can incite a war and make it look like someone else's fault. A good way to do this is with the Roosevelt method of choking an enemy's access to natural resources, like FDR did to the treacherous Japanese through 1941.
As major wars conclude in your ultimate victory, do not pay "allies" to attack civs you have spent blood to conquer already, like Truman did with the Russians. Remember, you earned the victory don't sell out your nation and let others enjoy the fruits of your victory. And do not give military units to those evil allies, like Truman gave to Russia (Dozens of transports full of materials diverted from American boys to Vladivostok in 1945). If you do so, you'll learn the lesson Truman did those same supplies will later be used to kill your own boys in later wars!
If war is forced upon you, do not use the Truman approach and betray your military in the field. Do not hesitate to strike a belligerent enemy and slit his throat. Get it over with and clean up the mess later... future generations will thrive under your properly-run democracy anyway. Barracks will greatly aid your military in combat.
In late game, the Eisenhower approach is almost always best... build superhighways everywhere, and construct airports even in small cities. Build nuclear weapons and be ready to use them if necessary. Lay the groundwork for space, and develop technologies that will allow you to get there first!
After that, a modified Kennedy approach will likely be appropriate. Divert some resources to the Apollo program to prepare for spaceship construction. Modify his approach by conducting foreign policy with an iron fist at all times. Do not show cowardice and weakness. And don't betray friends, allies, and countrymen. Personally, I always finish the game with a Spotless record, unlike the cumulative Truman, Kennedy, and Clinton approach.
In late game developments, for any populations which could possibly be in harm's way, I prefer the Reagan approach of defending all cities with SDI and all anti-missile improvements. Build a strong Reagan economy by reducing taxes and gaining 3 to 4 techs (usually FT's by now) per turn. Spare no expense to improve your scientific knowledge build SETI. Do not squander your tax gold by gifting it to other civilizations. Remember, a strong Reagan economy can overcome even Clinton years of indecision, corruption, and waste in late game. Always remember the Clinton approach of leaving millions defenseless is nonsense as long as other powers still exist.
In end-game developments, I use the Bush approach I'm willing to give all mankind most of the knowledge I've learned (this will advance remaining science even faster), yet enforce peace in a new World Order. Non-peaceful violators can be crushed. Do not allow barbarians to commit Genocide in the lesser-developed areas of the world, as Clinton allowed in Rwanda, Somalia, and Bosnia. Use your vast military superiority to crush any eruptions of evil.
Employ the Bush philosophy to encourage environmentalism *and* industrial maximization in your cities, and force environmentally-friendly improvements like Mass Transit into those cities that even have a potential to pollute. But do not be afraid of pollution that may be produced by Manufacturing Plants in some cities allocate the resources to clean the pollution rapidly, however. Just remember that The Earth Is Not In The Balance, no matter what some demented advisors might suggest. Your object is to stay overwhelmingly powerful, and pour it on. If icecaps should melt, make sure the enemy suffers more than you, and finish him while he is weak Use your engineers to repair global warming damage later.
Rush build; do not wait, and don't pull a Clinton. Upgrade your military. Don't produce units unless they are veteran. Don't let your units languish. Don't send your own military off to be needlessly sacrificed, like Clinton did to American boys in Somalia. Have a goal, and focus on the objective. Technology is the key give your citizens the best economic and scientific infrastructure, and ultimately cost will be no object after the strong Reagan economy base powers a complete recovery from any Clinton-esque years of mistakes that might occur near the end of the game.
Hope the Presidential Model will help your empire!
=== How to Deal with Civilizations (Learn from the Presidents) ===
You will never notice a significant difficulty if you never place your civilization in a position of weakness.
A strong, powerful civ will force peace whether the rest of the world wants it or not. However, the UN is an excellent way to follow the Harry Truman/Neville Chamberlain methods of appeasement if you refuse to equip your armies properly and defend your cities from evil aggressors. With the UN, you can proclaim you "have peace in our time", but it will not last.
Do not tolerate aggressive neighbors. If necessary, nuke them and make them sue for peace... or just wipe them off the map and rebuild/run your new territory the right way. The AI understands nukes, even without the UN. In the end, the UN only prolongs the inevitable final struggle for the forces of good to overcome the forces of darkness in the rest of the world. As the world knows, the UN will not force the enemy to uphold his end of the bargain!
With a powerful democracy, you will find it is normally not necessary to launch any nukes at any time, though it is good to have one or two for negotiations. Powerful air forces and ground units can defeat any incursions or sneak attacks, like happened in the one-two sneak attacks of the evil North Koreans and evil Red Chinese in the Korean War.
Learn from Truman's examples of military betrayal and inept leadership... keep modern, powerful forces at any border, ready to spring into action. Do not hamper, stymie, and cripple your military. When the forces of evil attack, do not hesitate to push them back beyond their original point of attack. Do not yield ground paid for with the blood of your military.
If other nations sneak attack, don't expel yellow fluid on yourself and sue for peace like Truman did... attack and defeat the enemy, even if you have to sacrifice some economy in the short run. Take the war to the enemy... root him out... and if peace comes, remain strong and ready to repel the inevitable sneak attacks of the future. Do not allow the enemy to enslave entire cities for decades. Do not allow a long-term cease fire.
*** There is no substitute for victory ***
Perhaps a Presidential model might help some people in Civ. Here is an abbreviated form of several threads, revised and consolidated.

=== City Improvements ===
Construction of city improvements should integrate with your strategy. Such decisions are intrinsic to your fundamental long-term goals. City site and/or proximity to your capital also will affect such decisions.
The worst thing to do is pull a Clinton and waffle around, randomly building an improvement here and there, usually in reaction to an event such as unhappy citizens... However, the human should still win rather handily even with the haphazard Clinton approach.
In the first years, the George Washington approach should prevail... conquest and secure a small, resource-rich area in which to start a future world power. Military forces you can gain from the land (huts) are very valuable indeed!
Early on, the Jefferson approach is probably best... expand and displace all before you, and refine the cities later. Send out Lewis and Clark, and have them explore any mighty rivers discovering and mapping terrain and sites for future cities.
Implement the Monroe Doctrine early in the game do not allow interlopers to exist in your hemisphere, since they will doubtless one day be hostile to your form of government. Do not later rape Monroe like Kennedy did enforce the doctrine at all times, and you will not need to embargo an enemy to get rid of them while dancing on the razor's edge of global thermonuclear war.
As the game develops, the Lincoln approach will help the more powerful cities bring their backwards brethren into the industrial age, whether they want it or not. The agricultural base of the less-refined cities can be used to at least inflate their population while awaiting factories and mid-game improvements.
If a powerful neighbor threatens, the F. D. Roosevelt approach to strategically sacrifice a few of your own troops can result trigger the eradication of the hordes of enemy, particularly in a Democracy when the peaceful, but blind, Senate forbids a war. Skillfully done, you can incite a war and make it look like someone else's fault. A good way to do this is with the Roosevelt method of choking an enemy's access to natural resources, like FDR did to the treacherous Japanese through 1941.
As major wars conclude in your ultimate victory, do not pay "allies" to attack civs you have spent blood to conquer already, like Truman did with the Russians. Remember, you earned the victory don't sell out your nation and let others enjoy the fruits of your victory. And do not give military units to those evil allies, like Truman gave to Russia (Dozens of transports full of materials diverted from American boys to Vladivostok in 1945). If you do so, you'll learn the lesson Truman did those same supplies will later be used to kill your own boys in later wars!
If war is forced upon you, do not use the Truman approach and betray your military in the field. Do not hesitate to strike a belligerent enemy and slit his throat. Get it over with and clean up the mess later... future generations will thrive under your properly-run democracy anyway. Barracks will greatly aid your military in combat.
In late game, the Eisenhower approach is almost always best... build superhighways everywhere, and construct airports even in small cities. Build nuclear weapons and be ready to use them if necessary. Lay the groundwork for space, and develop technologies that will allow you to get there first!
After that, a modified Kennedy approach will likely be appropriate. Divert some resources to the Apollo program to prepare for spaceship construction. Modify his approach by conducting foreign policy with an iron fist at all times. Do not show cowardice and weakness. And don't betray friends, allies, and countrymen. Personally, I always finish the game with a Spotless record, unlike the cumulative Truman, Kennedy, and Clinton approach.
In late game developments, for any populations which could possibly be in harm's way, I prefer the Reagan approach of defending all cities with SDI and all anti-missile improvements. Build a strong Reagan economy by reducing taxes and gaining 3 to 4 techs (usually FT's by now) per turn. Spare no expense to improve your scientific knowledge build SETI. Do not squander your tax gold by gifting it to other civilizations. Remember, a strong Reagan economy can overcome even Clinton years of indecision, corruption, and waste in late game. Always remember the Clinton approach of leaving millions defenseless is nonsense as long as other powers still exist.
In end-game developments, I use the Bush approach I'm willing to give all mankind most of the knowledge I've learned (this will advance remaining science even faster), yet enforce peace in a new World Order. Non-peaceful violators can be crushed. Do not allow barbarians to commit Genocide in the lesser-developed areas of the world, as Clinton allowed in Rwanda, Somalia, and Bosnia. Use your vast military superiority to crush any eruptions of evil.
Employ the Bush philosophy to encourage environmentalism *and* industrial maximization in your cities, and force environmentally-friendly improvements like Mass Transit into those cities that even have a potential to pollute. But do not be afraid of pollution that may be produced by Manufacturing Plants in some cities allocate the resources to clean the pollution rapidly, however. Just remember that The Earth Is Not In The Balance, no matter what some demented advisors might suggest. Your object is to stay overwhelmingly powerful, and pour it on. If icecaps should melt, make sure the enemy suffers more than you, and finish him while he is weak Use your engineers to repair global warming damage later.
Rush build; do not wait, and don't pull a Clinton. Upgrade your military. Don't produce units unless they are veteran. Don't let your units languish. Don't send your own military off to be needlessly sacrificed, like Clinton did to American boys in Somalia. Have a goal, and focus on the objective. Technology is the key give your citizens the best economic and scientific infrastructure, and ultimately cost will be no object after the strong Reagan economy base powers a complete recovery from any Clinton-esque years of mistakes that might occur near the end of the game.
Hope the Presidential Model will help your empire!

=== How to Deal with Civilizations (Learn from the Presidents) ===
You will never notice a significant difficulty if you never place your civilization in a position of weakness.
A strong, powerful civ will force peace whether the rest of the world wants it or not. However, the UN is an excellent way to follow the Harry Truman/Neville Chamberlain methods of appeasement if you refuse to equip your armies properly and defend your cities from evil aggressors. With the UN, you can proclaim you "have peace in our time", but it will not last.
Do not tolerate aggressive neighbors. If necessary, nuke them and make them sue for peace... or just wipe them off the map and rebuild/run your new territory the right way. The AI understands nukes, even without the UN. In the end, the UN only prolongs the inevitable final struggle for the forces of good to overcome the forces of darkness in the rest of the world. As the world knows, the UN will not force the enemy to uphold his end of the bargain!
With a powerful democracy, you will find it is normally not necessary to launch any nukes at any time, though it is good to have one or two for negotiations. Powerful air forces and ground units can defeat any incursions or sneak attacks, like happened in the one-two sneak attacks of the evil North Koreans and evil Red Chinese in the Korean War.
Learn from Truman's examples of military betrayal and inept leadership... keep modern, powerful forces at any border, ready to spring into action. Do not hamper, stymie, and cripple your military. When the forces of evil attack, do not hesitate to push them back beyond their original point of attack. Do not yield ground paid for with the blood of your military.
If other nations sneak attack, don't expel yellow fluid on yourself and sue for peace like Truman did... attack and defeat the enemy, even if you have to sacrifice some economy in the short run. Take the war to the enemy... root him out... and if peace comes, remain strong and ready to repel the inevitable sneak attacks of the future. Do not allow the enemy to enslave entire cities for decades. Do not allow a long-term cease fire.
*** There is no substitute for victory ***