Start as Minor civs

Soul oWar

Warlord
Joined
Dec 12, 2005
Messages
139
Anyone feel that it make the start of the game harder (ai a lot more agg) but help them tech ahead of the ai? (If you survive of course)

I play on Monarch, Gigantic, Snail game, usually me with 20 other civ.

Revolution, Barbarian civ, tech diffusion, Dynamic civ name and start as minor civs.

I usually manage to keep up with the AI creating city and soon enough tech ahead of them. Ok I usally have stack of two or three different minor civ running around my border, coming from quite, quite far on the continent, I usually manage to destroy their stack when they make a mistake, to see another one coming. Ok it does make it hard for me at that point, until I tech ahead and get bronze, usually at that point it gets easy until they get it, but then I'm quite ahead. (4 times in point.)

Usually they start to get out of minor state a little before 0ad. I mean it's late, quite late. Minor pop everywhere and destroy their neighbor or at least cripple them.

I really don't know, what I want to do with this post, I mean, I love the option, but I just find that AI get out of it too late, and when half of the world is out of it, minor get butchered.

I'm not english sorry, for the headache you'll have soon enough.. lol
 
I play same settings, but on emperor instead of monarch and on huge maps instead of gigantic ones (+no vassal-states allowed). The impression that most starting civs and the barb civs that evolve (pretty soon btw.) tech too slowly if you select "minor civs" is mostly true. On the other hand its also true that usually one of the starting civs manages to dominate very well over the others, getting a relative gigantic lead in tech and score.
Whilst the barb civs "organize" themselves and get huge stacks sometimes seems too overpowered (especially when 2 or 3 do so around the same time) it soon gets a bit boring if you have axemen, that's true. I think the minor civs option should really be tweaked for the AI to concentrate on getting out of that non-diplomacy status - to research writing primarily.

The attachment shows a very typical score for the leading civ of the "minor civs setting" I discribed...
 
I play same settings, but on emperor instead of monarch and on huge maps instead of gigantic ones (+no vassal-states allowed). The impression that most starting civs and the barb civs that evolve (pretty soon btw.) tech too slowly if you select "minor civs" is mostly true. On the other hand its also true that usually one of the starting civs manages to dominate very well over the others, getting a relative gigantic lead in tech and score.
Whilst the barb civs "organize" themselves and get huge stacks sometimes seems too overpowered (especially when 2 or 3 do so around the same time) it soon gets a bit boring if you have axemen, that's true. I think the minor civs option should really be tweaked for the AI to concentrate on getting out of that non-diplomacy status - to research writing primarily.

The attachment shows a very typical score for the leading civ of the "minor civs setting" I discribed...

Yeah, it's like if you survive the beginning, you win the game, this has happened me all the time.
 
What if one researches writting,...but remains a minor civ? are there any constraints i am missing to notice?
 
I gonna start over then cause here clearly something is going wrong :)

Clearly i have writting, China, india, persia and japan have it as well.
I see 1 civ that is 4 turns away from it.. :confused:
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    277.7 KB · Views: 192
Very wrong, tricks. That's a game-breaking bug... unless you just pretend it's an always-war FFA :lol:
 
Back
Top Bottom