Conventional Wisdom says you can only give up 1 maybe 2 turns to start your city. And it would have to be a really good reason to move. Without a City you arn't researching, making money, producing anything, etc. Typically people will accept a "decent" starting position and make their second city in prime realestate.
conventionnal wisdom is very wrong about it though
i was astounded to read from moonsinger (a very respected member of this community, for good reasons) that you could travel some 10 or 12 turns with your settler (without risking any animal attack) in order to get near to your neighbour (= target)
conventionnal wisdom is very wrong about it though
i was astounded to read from moonsinger (a very respected member of this community, for good reasons) that you could travel some 10 or 12 turns with your settler (without risking any animal attack) in order to get near to your neighbour (= target)
This is fairly setting-dependant. On Higher difficulties the animals start to attack sooner. You also have to 'guess' right on larger maps, since 10-12 squares is all the movement you'll get before you really have to plop down to avoid the lions.
Also I see this as sort of a cheap trick, as the AI can't really deal with it well, and a Human would just send a troop out to cripple you as soon as he sees you.
But, just like everything in this game, it is worth playing out a few games to see how these things work.
right
i still didn't try this "cheap trick", as i think it's much more usefull for immortal/deity than for the levels i play (struggling hard at emperor)
It seems to me that moving 10 turns before settling is a high risk/reward strategy. You could easily be moving away from your nearest neighbour or you could find yourself alone on a continent. Luck would pay a large factor.
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