Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
Some civs have some starting techs, those starting techs have been historishly attributed to the civs, however the reason why those civs had those techs early is because of the environment they existed.
In my recent Immortal games it has shown how much does the correlation of the four basic resource harvesting techs and the starting spot count in the game. I tried a couple games with Cyrrus: Agriculture, Hunting. The usually great starting location with sea resources failed, because I couldn't start building the first workboat until I got fishing. However having a historishly similar starting location with flood plains, Ivory, Cow and Horses (to be revealed) the game flourished as never before. I could take a shot at Animal Husbandry easily, because of both optional prerequisites.(And thanks to the horses in bfc I could take a shot at the wheel and develop my Immortals before others had spearmen)
The civ4 made a step towards balanced starting locations by making the capitals bfc resourceful enough, however this generator does not take in consideration the specialty of a civ.
There could be some ways how to deal with this problem. For now on I will leave it open for brainstorming.
In my recent Immortal games it has shown how much does the correlation of the four basic resource harvesting techs and the starting spot count in the game. I tried a couple games with Cyrrus: Agriculture, Hunting. The usually great starting location with sea resources failed, because I couldn't start building the first workboat until I got fishing. However having a historishly similar starting location with flood plains, Ivory, Cow and Horses (to be revealed) the game flourished as never before. I could take a shot at Animal Husbandry easily, because of both optional prerequisites.(And thanks to the horses in bfc I could take a shot at the wheel and develop my Immortals before others had spearmen)
The civ4 made a step towards balanced starting locations by making the capitals bfc resourceful enough, however this generator does not take in consideration the specialty of a civ.
There could be some ways how to deal with this problem. For now on I will leave it open for brainstorming.