patrick.nagel
Chieftain
- Joined
- Jul 14, 2006
- Messages
- 12
Don't make an "integrated slave" a simple +1 population. Rather, make it increase the food reserve by.. err... 30?
Also, we need a mechanic regarding slave revolt, that's for sure. You need to have a healthy slave number in your empire if you want to avoid backdrafts.
Hmm.. we could replace one of the Social Policy tree to include Slavery. A high Slavery notice would be something like the Roman society: a slave is eventually freed, and can become a citizen in his full right. That would decrease thecaused by slaves.
Okay, I'm at lost wits about what could be thecaused by too much slavery. I want something nice. Maybe a random event that causes [X]% of slaves integrated in your cities revolt around your empire, causing each of those cities to be reduced by [Y] population (where Y is a number in function of how many slaves you have integrated). The revolted slaves are weak, but numerous military units that are of your level of technology. Be careful, these slaves can span a Great General like Spartacus!
Soylent Slave for the modern and future eras is in.

As far as slave revolts go, what I've settled on is the spawning of barbarian "slave" armies comprising a random number of units led by a great slave general. The armies will have a (small) random chance of spawning each time a slave action is performed, and the probability of spawning will be influenced by various social policies; e.g., if any player has adopted Freedom, probability of revolt is doubled.