State of the Empire Term 9

Turn 180 1200 A.D.

Save is up As Mentioned before.

Last update of this Term.

--------------------------------------------------------------
Military

Mysterious Margay (Axeman): Stays Fortified in Place


MaceMan Moves TOut of Dune To Protect Worker From Potential Horse Archer.

Viking ConvertMoves Back into Sunset Fortress Away from Innovian Caravel

GalleonHeading Back to Sunset where He can Pick up the Cavalry built in Mighty B last turn

Cavalry Running Towards Sunrise
Cavalry Running to Jump on the Galleon
--------------------------------------------------------------
Other Units:

Magellan Going to Sail Around and Scout aloha Other City.

Columbus Will get Set up in one of the "Fog Busting" Patrols Routes to warn us of an incomming invasion

--------------------------------------------------------------
Cities & Workers:

Capital:Epsilon Eradani
Finishes Bank Interturn, Grows Interturn Citizen Defaulted to Plains Forest. No Build Orders
Gbno1Fan Starts Road

Holy City: Eternal Eye:
Continues Cavalry, Citizen Forced As merchant, Cavalry can be :whipped: for 2 Pop next turn.
No Workers

Immortal Keep
Finishes Cavalry Starts Cavalry
No Workers

Port of Mists
Continues University, Grows Interturn
MjM Starts Cottage

Sunset Fortress:
:whipped: Library
Kyleran Continues Jungle Chop
The Divide Runs Ontop of the jungle hill

Point Defiance
Continues University
Civmansam Continues Workshop


Mighty Bulwark:
Starts New Cavalry, Citizen Moved to Watermill to maximized :food:
Kojimanard Starts Watermill
DaveMcW Finishes Watermill
The Divide Runsto Sunset Fortress As it was the furthest behind in development
Spoiler :


Sunrise Citadel
Continues University
Peter Grimes Moves W Starts Workshop


Icy Redoubt
Continues Galleon
No Workers

Argyle's Watch
Continues Forge
Classic HeroContinues Farm
AgarwaenContinues Jungle Chop

OverLook Bay
Continues Forge
Memphus Runs ontop of the forest.

Scion City
Continues Barracks, Grows Interturn
Twistlok Irrigation Chain to Scion City Complete
Fe3333au Irrigation Chain to Scion City Complete
Azaman333 Irrigation Chain to Scion City Complete

*None of these Workers have orders*


Dune:
Continues Granary
General_W Finishes Road
Lost CivantaresContinues Farm

----------------------------------------------------------------
Other News:

Our Religious Shrine is Generating +13 Gold per turn.

Steel 4 Turns To Go (If we can find some money)
Science Rate Held at 100%


Send Updated Screenshot of Aloha's Cossack. They give us their map for nothing

Nothing

Nothing

Photo sent to Piffle
Spoiler :



----------------------------------------------------------------
Quick Links:
 
- Team Epsilon -
Turn 180

1200 AD
Peace is War
Freedom is Slavery
Epsilon is Strength


Foreign Headline News:
  • Just a belated FYI… Confucianism is now the largest religion in the World! :D (@ 29% … Hinduism at 25%, Taoism at 18%... the rest at 10% or below)
  • Innovia trades Astronomy to Loco in exchange for the secret of Printing Press!
  • Loco is trading even more with Innovia! Gives them Crab AND deer in exchange for Sugar.
  • Loco founds another new town… "Bombay"… seems to break the Monopoly theme…

Score Tracker – 3 Turns
1) Epsilon – Leader (Huang) = 1434 (+14)
2) Piffle - Pifflenatress (Elizabeth) = 1216 (+41)
3) Innovia - Saggioun the Wise (Saladin) = 1131 (+91)
4) Aloha – Chief Aloha (Catherine) = 1048 (+8)
5) Loco - King Kong (Gandhi) = 947 (+31)

The Known World


Spoiler International Relations Report :

Epsilon International Relations Report:
(in order of contact)
---------------------------------------------------------
Team Piffle
Spoiler Stats and History :

Team Piffle
Leader: Pifflenatress
Civ: Elizabeth, England
Traits: Philosophical, Financial
UU: Redcoat
Contact: Turn 45 (2220 BC)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy/ Labor: Slavery / Economy: decentralization / Religion: Theocracy


Past Trades
  • Peace treaty till 1 AD – Agreed: 8/28/06
  • Epsilon gives: Writing, Alphabet, 30beaker debt. Piffle gives: Metal working. Agreed: 8/28/06
  • Epsilon Gives: Iron Working. Piffle gives: Fishing, Hunting, Masonry. Agreed: 11/18/06
  • Peace till 500 AD – Agreed: 12/29/06
  • "Traders Only Open Borders" – Agreed: 12/29/06
  • Epsilon gives: Monarchy, Currency, Polytheism, Literature, Construction (1,350 beakers). Piffle gives: Calendar, Machinery, Archery (1,100 beakers). Agreed: 1/18/07
  • "Deal for the New Millenium" – Phase 1: E: Compass & Optics, P: Philosophy. Phase 2: E: Theology, P: Paper. Phase 3: E: Education, P: Printing Press. Then deal for Liberalism + Military Tradition
  • Alliance formed to crush all teams. Won't turn on each other till we're the last 2 standing.
  • We pledge 6 Cavalry and 2 Galleon’s to Piffle’s war with Aloha.
  • Pledge reduced to 4 Cavalry and 1 Galleon in exchange for free Iron till war with Aloha/Innovia is over - Now all delivered.

Known Towns:
  • Balderdash - Capital = Great Lighthouse
  • Hamburger = Confucian!
  • Teracle Cottage
  • Brilliant!
  • Twaddle= (captured from barbarians)
  • Leonids
  • Chappaquiddick
  • Phooey
  • Zapotec


Technology to Trade: none
Missing Technology: None

Gold to Trade: 536 (-89gpt)

Resources to Trade: Crab, Gold
Missing Resources: Banana, Cow, Sheep (2), Ivory,

Active Trades: Piffle Corn & Wine & Wheat for Epsilon Rice & Gems & Clams / Iron and Whale to Piffle for free, for the war.

----------------------------------------------------
Team Loco
Spoiler Stats and History :

Team Loco
Leader: King Kong
Civ: Gandhi, India
Traits: Spiritual, Industrious
UU: Fast Worker
Contact: turn 91 (600 BC)
Current Civics: Gov: Despotism / Legal: Bureaucracy/ Labor: Slavery / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Peace treaty till indefinite – Agreed: 12/01/06
  • Epsilon gives: Math. Loco gives: Sailing, Monotheism. Agreed: 12/13/07
  • Epsilon Gives: Currency and Literature. Loco gives: Theology. Agreed: 1/11/07 Still in Progress
  • Epsilon gives: Code of Laws. Loco gives: 100 gold. Agreed: 1/05/07
  • Roadmap Deal Phase 1: E: Machinery, L: Music. Phase 2: E: Compass & Paper, L: Guilds. Phase 3: E: Philosophy, L: Banking. Then Great Merchant goes to Loco Capital, split gold 50/50. Phase 5: E: Education, L: Divine Right. Phase 6: E: Economics, L: Gunpowder. Abandoned on turn 157
  • Now on a trade-by-trade basis

Known Towns:
  • Short Line = Buddhism Holy City /
  • Stonehenge
  • B and O – Destroyed in 1020AD (t162) by Innovia
  • Reading
  • Pennsylvania
  • Delhi
  • Mycenian = (captured from Barbarians)
  • New B&O



Technology to Trade: none
Missing Technology: Engineering (1000), Education (1800), Liberalism (1400), Economics (1400), Military Tradition (2000)

Gold to Trade: 33 (+10gpt)

Resources to Trade: Crab (2), Deer (2), Gold, Spices
Missing Resources: Iron, Horses, Banana, Clams (2), Fish (2), pig, Rice (2), Sheep (2), Gems (3), Ivory, Whales

Active Trades: None yet


----------------------------------------------------
Team Innovia
Spoiler Stats and History :

Team Innovia
Leader: Saggioun the Wise
Civ: Saladin, Arabia
Traits: Philosophical, Spiritual
UU: Camel Archer
Contact: Turn 107 (200 BC)
Current Civics: Gov: Hereditary Rule / Legal: Nationhood / Labor: Serfdom / Economy: Mercantilism / Religion: Organized Religion


Past Trades
  • Turn 136 – We gave Philosophy (800) and Drama (300) for Feudalism (700)
  • Turn 138 – Open Borders deal signed. Cancelled 10 turns later on turn 148 – no official reaction from Innovia. Only allowed minor scouting of our land, deal was key to our Circumnavigation.

Known Towns:
  • WheelVille = Population 8, Hindu Holy City / Kashi Vishwanath
  • PloughLand
  • Sinsberg
  • Chowderton
  • Polynesia
  • Magaden
  • Glassport
  • Weaverville


Technology to Trade: none
Missing Technology: Engineering (1000), Education (1800), Liberalism (1400), Gunpowder (1200), Economics (1400)

Gold to Trade: 22 (+2gpt)

Resources to Trade: Marble, Incense, Sugar
Missing Resources: Iron, Horses, Gems (3), Ivory

Active Trades: Innovia Silks for Epsilon Whale


----------------------------------------------------
Team Aloha
Spoiler Stats and History :

Team Aloha
Leader: Chief Aloha
Civ: Catherine, Russia
Traits: Creative, Financial
UU: Cossack
Contact: Turn 124 (225 AD)
Current Civics: Gov: Hereditary Rule / Legal: Bureaucracy / Labor: Slavery / Economy: Mercantilism / Religion: Theocracy


Past Trades
  • None.

Known Towns:
  • Aloha = The Colossus
  • Hello
  • Hej Taken by Piffle in 1150 AD (t175)
  • Kia Ora Burned by Piffle in 1120 AD (t172)
  • Privet
  • Guten Tag
  • Ciao
  • Konnichi wa
  • Terve
  • Allegra
  • Shalom

Technology to Trade: Divine Right (1200)
Missing Technology: Engineering (1000), Liberalism (1400), Economics (1400), Printing Press (1600), Education (1800)

Gold to Trade: 382 (+36)

Resources to Trade: Dyes (2), Furs, Incense
Missing Resources: Iron, Banana, Sheep (2), Whales, Gems (3), Ivory, Whales (2)

Active Trades: None yet

----------------------------------------------------


:traderoute: Foreign Trade Analysis:
* Epsilon - Trading our Rice & Gems & Clams for Piffle’s Corn & Wines & Wheat (and giving them Iron and Whales)
* Epsilon – Trading our Whales for Innovia's Silk

* Innoviais trading Silk for Piffle's Fish
* Innovia is trading Silk & Sugar for Aloha's Dyes and Cows
* Innovia is trading Pigs & Sugar for Loco's Corn & Crab & Deer

* Alohais trading Cows and Dyes for Loco's Deer and Gold

:strength: Foreign Treaty/Diplomacy Status:

Epsilon Details:
With Piffle: Alliance (till we're the last 2 teams)
With Innovia: Semi-Hostile
With Loco: Think we're friendly, but actually Our military Target
With Aloha: Trader’s Only Open Borders (Piffle's Military Target)

WARs:
Piffle vs. Aloha – started: 1110 AD (t171)
Innovia vs Loco – started: 1010 AD (t161) ended: 1130 AD (t173)

Alliances:
Aloha and Innovia - cooperating at a low level – Innovia supplying free units to Aloha?
Epsilon and Piffle – cooperating very closely
Aloha and Loco – at least one very big trade


From the desk of the CFM (Chief Foreign Minister):
  • Innovia and Loco sure are cozy all of a sudden!! This has got to be the biggest and most unexplained turn-around in foreign relations I've ever seen in an MTDG. I can't wait to read the forums afterward and see what happened here.
  • I still can't see whether or not the other teams have Iron! It is still not showing on our side of the ledger for me. So I'm taking Memphus's word that all the other teams still lack it… but as far as I can see, everyone has it. :wallbash:

Respond to this update or talk about Diplomacy in general:
**HERE**

 
Top Bottom