static city names

antaine

King
Joined
Aug 1, 2005
Messages
737
I'm trying to recreate part of my Dawn of Time mod from Civ IV. One of the things I'd figured out how to do (with much coaching from Baldyr) was to define a list of city names and coordinates, and then have that list referenced every time someone founds a city. If the city coordinates appear on the list, the default name for the city is the one from the list. Humans could change this, but the AI never bothers to.

Anyway, is there a way to accomplish the same effect in Civ V? This way, if someone founds a city on the New York tile, the city will automatically be named New York regardless of which civ founded it (the default name list is overridden).

...but I'm not familiar with Lua.

Advice?
 
yeah, that looks like something approximating what I want to do, but how do I see how he did it? I can't find any place to download the files, just the already compiled mod through the mod browser...
 
the file in the mod are not crypted, you can read the Lua/XML files with any text editor...

edit : the mods file are in your documents/my games/civ5/mods/ folder
 
Thanks, I'll have to check it out when I get home. I thought when you "built" the mod it compiled like the C++ stuff. I also wrote to Seraphim just now.
 
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