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Stations, how close can you settle?

TLHeart

King
Joined
Oct 15, 2005
Messages
615
Stations, only take one hex, and never expand.....

How close can we settle an outpost to that station?
 
They're cities, so you gotta leave three hexes room.

EG: City - hex - hex - hex - Station
 
If that is true, then you could have your station trading partner right on your border, much easier to protect. Something to consider when settling...
 
You can also envelop it in your own borders, preventing enemies from trading with it or attacking you without warfare.
 
That was my line of thought, and if I could settle just 2 tiles away, the border expansion would envelope them quicker... and 1 tile lost, a good trade.
 
I also really like the new stations compared to the old city-states - they won't take up half the map with their territory, and they won't take up half the map with their units, either.
 
You can also envelop it in your own borders, preventing enemies from trading with it or attacking you without warfare.

It won't prevent rivals from trading. Trade Routes can pass through closed borders, unless this is also different from Civ V.
 
You can also envelop it in your own borders, preventing enemies from trading with it or attacking you without warfare.

Are you sure... I think Trade units ignore borders (just physical terrain)..possibly Unless you are at war.

But it would stop someone else from attacking it.
 
I think we'll have to see what the game mechanic rule is.
Without a game mechanic minimum restriction, you might be really happy for them to be one hex away from your city if its on an otherwise really bad tile.
 
I think we'll have to see what the game mechanic rule is.
Without a game mechanic minimum restriction, you might be really happy for them to be one hex away from your city if its on an otherwise really bad tile.

The game mechanic rule is no less than 3 tiles in between

city/outpost-tile-tile-tile-station
 
Oh, I think you can settle on the same tile as the station. You just have to remove it first. :mischief:
 
You can conquer it, or choose not to trade with it. And if no-one else trades with it too, it will in time disappear.

In the polaris stream yesterday the devs said that stations relocate instead of disappearing - I hope this actually gets implemented (we haven't seen it happen yet), it could be interesting and flavorful.
 
I'm thinking that stations that disappear or are destroyed are simply added to the "pool" or list of unused stations that the game's RNG selects from to slap down when it is ready.
 
The game mechanic rule is no less than 3 tiles in between

city/outpost-tile-tile-tile-station

Ouch. :(
Hopefully that can be modded separately from minimum distance between cities.
 
I also really like the new stations compared to the old city-states - they won't take up half the map with their territory, and they won't take up half the map with their units, either.

there's good and bad points to that, on the one hand you're right they don't take up space that you'd like to settle. On the other hand they can't defend themselves at all so it's much harder to maintain independent trade that doesn't strengthen potential rivals, and since they don't have units the entire playstyle of using them for proxy warfare is gone. Also without a world council the diplomatic game becomes a little more one dimensional.
 
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