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That was my line of thought, and if I could settle just 2 tiles away, the border expansion would envelope them quicker... and 1 tile lost, a good trade.
I also really like the new stations compared to the old city-states - they won't take up half the map with their territory, and they won't take up half the map with their units, either.
I think we'll have to see what the game mechanic rule is.
Without a game mechanic minimum restriction, you might be really happy for them to be one hex away from your city if its on an otherwise really bad tile.
I think we'll have to see what the game mechanic rule is.
Without a game mechanic minimum restriction, you might be really happy for them to be one hex away from your city if its on an otherwise really bad tile.
In the polaris stream yesterday the devs said that stations relocate instead of disappearing - I hope this actually gets implemented (we haven't seen it happen yet), it could be interesting and flavorful.
I'm thinking that stations that disappear or are destroyed are simply added to the "pool" or list of unused stations that the game's RNG selects from to slap down when it is ready.
I also really like the new stations compared to the old city-states - they won't take up half the map with their territory, and they won't take up half the map with their units, either.
there's good and bad points to that, on the one hand you're right they don't take up space that you'd like to settle. On the other hand they can't defend themselves at all so it's much harder to maintain independent trade that doesn't strengthen potential rivals, and since they don't have units the entire playstyle of using them for proxy warfare is gone. Also without a world council the diplomatic game becomes a little more one dimensional.
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