Statue of Zeus overpowered?

Parmenion

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Sorry if this has been answered but the Search function is FUBAR at the moment.

I've played about half-a-dozen games with C3C so far and I've noticed a strange trend. Whoever builds the ToZ seems to slowly become the most powerful civ in the game.
In my last game I was Carthage and when I built the ToZ I was on around 250 points and in 5th place whilst Egypt had over 600 points. They had a great starting place and their military was ready to kick my rear until I started to churn out Ancient Cav. With these units I managed to wipe the Egyptians off the map with ease and go on to win the game.
It sounds like a nice tale but this wonder seems ridiculously overpowered compared to other similarly priced wonders. The Colossus costs the same and it's results aren't anywhere near as good or powerful.

Has anyone else noticed this trend? Is the Crusader wonder similar, I've never seen the results of building this wonder yet?
 
No it's not overpowered because you need Ivory for it and you need some time to acculamate a decent number of them. I do think they should get rid of the extra hp though. Crusaders are definatley not overpowerd there slow and Knights can take one out fairly easily. It also takes time to acculamate them.
 
I disagree. The availability of ivory is completely random.
You can go out of your way to try and get some (through clever city placement or force) but it is nearly always by chance that you end up with access to it.
If only one civ has access to ivory then it will be the one to build the ToZ and become Uber-powerful.
Thus it is an over-powered Wonder.

The AC becomes fairly poor by the time Chivalry is discovered, but until then nothing else can touch them.

I'll try a game tomorrow and make a bee-line for the crusader wonder. They don't sound like they are as overpowered as the AC.
Cheers for the response.
 
Its quite powerful and easy enough to accumulate alot of AC. Heck 2-3 AC backed up with normal units can rip an AI apart. Crusaders aern't as good as they're slow and become outdated quickly. In my current game I was using AC well into the industrial age . Game went something like Egypt builds ToZ, gets 1 AC I capture ToZ which produces 20 AC for me. One of them gave me my 1st MGL as well(in the industrial age as well). Even when "obsolete" you can still use them to garrison towns and if an AIs's best unit is pikemen they are still useful- alongside cavalry
 
Originally posted by microbe
It's overpowered..when at the hands of a human player.

AI getting it doesn't really bother me. Just avoid having war with them in ancient era.
I disagree, microbe. I think it's fair and balanced when I build it, but greatly overpowered when the AI civ next to me builds it. :)
 
I believe that it is very overpowered. If it were reduced to say, 1 unit every 7 turns, or into a 3-1 or 2-2 unit I could live with it better.

HOWEVER, there is an upside to everything. One of the things I love about it is when your playing Continents - and you discover that it was on that other Continent - let me explain:

In one game I had (Continents-large map- 12 Civs) there were only 2 large Continents and when I discovered the other - I found that the Zulu's had the entire continent to themselves! I quickly noticed the SoZ in their capitol city. Now that was truly an early KAI!! It was one of the hardest games I ever played. The Zulus were truly a match all the way into mid-modern age! Invasions/marines/air wars/modern armor/AA batteries: all there in this game and with significance. The Zulus launched one of the largest invasions I have ever seen an AI launch (against one of my neighbors - thank god!) in late Industrial Age - it was beautiful to behold.

Now I am not saying that I know with certainty that the SoZ was THE reason they destroyed 5 other CIVs in 2 ages! But, I would bet the house that it had a lot to do with it.

Ision
 
Interesting, perhaps does the quick movement give the AC that boon. It can quickly reach enemies, retreat against horseman and so on... Plus you get a lot of good military units - AC's - in an early age.

I did not enjoy the pleasures of the SoZ so far... :P

But even if it hurts: It should be really considered if it should not take a little bit longer to produce that free AC.
 
The SoZ produces a unit that is identical to the gallic sword and the posted shield value is 40 which is the same cost as a GS.

The production rate is 1 unit every 5 so this wonder increases your production in that city by 8.

The SoZ costs 300 so the wonder would have to be in effect for 300/8 turns or 37.5 turns to break even...
 
Minor correction. SoZ is 200 shield, not 300. And with the +1HP, I would consider it perhaps 25% more powerful (assuming Vet, conservative estimate). So, I would consider the ROI as (200/8)/1.25 = 20 turns.
 
I agree with Qitai's calc. That said, even at 37.5 turns it's a bargain.
 
I don't think that either the Statue of Zeus nor the Knights Templar are overpowered, regardless the fact if the human player or the artificial dullness are getting hold of it.
Both may offer a nice addition to your military, but since it is just 1 unit every 5 turns, it in no way gives you any significant boost. For the AD, it does even less.
But, both can trigger a GA for both militaristic and religious civs. And the SoZ gives the tourist bonus as well, so if you are able to build them, there is no reason not to do it.
 
Its helpful, but not really for my style of play. I usally hold back on military conflicts til the industrial era.
 
Normally I feel the SoZ means a victory for me when I get it, but not yesterday:

England, Huge map, 10 civs, 80% water, archipelago. Got my wish, an island to myself, freshwater and room for 12-15 cities at medium dense build. And ivory. Nearest civ = 3 turn galley crossing, 2 at sea one in ocean.

Got beat to the Great Lighthouse and nothing to switch to but the SoZ. Now my AC's are cluttering up the coastline as I struggle to build galleys and prepare for massive suicide runs across the ocean. But what else do I do with the AC's? Astronomy is still at least 50 turns away, and still I'd have at least one turn in ocean to survive.

One thing for sure, I won't be building the KT!
 
I've played more than one game where the SoZ saved my a$$ because I did not have ANY horses on my lands. The SoZ cavalries gave me the ability to fend off others who had horseman until I was able later in the game to find or trade for horses. In that case it is NOT overpowered it is a necessity.
 
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