LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
Aha, thanks, I've failed to notice that!
I wanted to share some thoughts on how beginning the game with our newly renamed unit, the pathfinder, impacts the game...
Thoughts?
The AI already gets like 5+ units on diety, and 2-3 on other levels. I doubt one or two more would change things too much.I don't have a problem with pathfinders being much the better bet for ruin popping than other units. It's the price you pay for going with quantity over quality. But I wouldn't care much if the edge were reduced to 33%.
I also don't have a problem with weaker ruins (like maps). The imbalance is no worse than the imbalance in how many you find in a given game. It creates variety. The map ruin has one advantage that justifies it for me, by the way; it gives me a shot at reaching a CS first. The difference in that payoff is pretty significant. Even the one that gives XP is fine if it were buffed, as already suggested.
I like the idea of starting with a warrior and a pathfinder, but wonder if the AI initial unit advantage would then result in even less ruins to pop, due to overcrowding.
I'm happy with promotions as they are by and large, and dread the inevitable manifestos on which promotion paths are most appropriate.
The only impactful imbalance I've seen is that the AI rarely uses pathfinders or scouts offensively. It gives my scouts a flat-out unfair edge. I win too many early wars with ONE UNIT.
Should we remove culture ruins? That could solve that issue right away.The only thing than can really create an early game imbalance imo is whether you find a culture ruin or not. Opening a policy tree really accelerates your early game, and doing so 20ish turns later than your rivals if you're unlucky is a much bigger disadvantage than missing out on any other ruins.
The AI already gets like 5+ units on diety, and 2-3 on other levels. I doubt one or two more would change things too much.
Should we remove culture ruins? That could solve that issue right away.
I don't know, if we removed culture and the bad options (which the popular seems to favor removing) we would only have like 5 types of ruinsShould we remove culture ruins? That could solve that issue right away.
Honestly, is the current weak culture-ruin even better than getting 230 gold or 70 hammers?I don't know, if we removed culture and the bad options (which the popular seems to favor removing) we would only have like 5 types of ruins
I thought a big part of the policy cost rebalance was to reduce the impact of things like culture ruins, and I feel like the +50% (or even a potential +33% bonus) really takes away from that goal.
Honestly, is the current weak culture-ruin even better than getting 230 gold or 70 hammers?
Is it 70 hammers? I got 45 hammers with my last rollHonestly, is the current weak culture-ruin even better than getting 230 gold or 70 hammers?
Is it 70 hammers? I got 45 hammers with my last roll
I agree, 230 gold is the strongest by far, and its too strong. I remember a specific game where I settled forest, met a gold CS and got that ruin super quickly, so by turn 3 I already had a worker and a monument.
I had a carthage opening as India, Earth Mother boosted monument on turn 3 is really powerful. I think its much better than anything I've ever pulled off with CarthageYou mean you had a Carthagininan opening?
It was originally like that, and deemed to be useless. A promotion like that is really bad, both for the AI and in general.Offer a Level-1 Pathfinder promotion ("Scavenger") that boosts Ruin bonus by a further 33%.
Ah, okay. Thanks for the info!It was originally like that, and deemed to be useless. A promotion like that is really bad, both for the AI and in general.
This is exactly my experience and its why I don't think there should be any bonus at all. I don't think its good design to get 22 90+% of the time, but only 15 if a warrior finds it. If people feel that 22 or 45 are better numbers than 15 and 30, then lets address that in another threadI'm not sure what function the Pathfinder's +33% ruin bonus is supposed to serve. Pretty much all the ruins I ever pop in my games are popped with a Pathfinder (same with the Scout, before this change); is this not others' experience?.