Stealing Technologies From Captured Units

Polobo

Emperor
Joined
Dec 27, 2007
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The "Captured elven workers can chop forests" bug got me thinking that this is actually a reasonable feature. If you capture a unit that knows how to chop down tree how do they then forget how they managed the feat? As the worse that unit should still be able to perform their actions and provide trainging if you are able to acquire the necessary resource to make the "tools". Maybe the "how-to" be able to create the necessary tool could be granted through a "Reverse-Engineering" technology. Would adding a "can be reversed engineered" flag to technologies be doable and desirable to the game (both FfH2 and even the core civ game)?
 
True, at least until the tools broke down. Reverse engineering bronze wouldn't be as possible as say, fishing though.
 
they should have a chance per turn chopping say 1%? that the tools break and then they cant chop anymore
 
The question isn't "does he still know how to work in a forest" so much as "Can we force him to work in a forest FOR US"

Remember, they are slaves, and as such not completely co-operative. Plus it might require some significant participation on the side of the Tree, and it might understand that this isn't the loving, caring elven brethern that the forest cares for so deeply, but rather a beaten and bedraggled prisoner of war and his malicious captors.
 
Building in forests or not isn't about construction techniques, but about living styles. Elves are in tune with nature and so can live in forests easily. Humans or orcs or dwarves, even if you could make the elves build them treehouses, still wouldn't want to live in them. They'd rather have houses on the ground and use the trees for firewood.
 
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