Maniacal
the green Napoleon
Steam should not be interfering with any other processes. As well, various stuff like Java and Flash like to update automatically, indeed Windows 7 (I'm on my laptop) just tried to get me to restart my computer entirely so it could finish this update.Indeed a typical machine may have 30 to 50 processes running in the background, I'm familiar. But how many of those background processes bottleneck my access to other applications that I might like to startup? This is the key point: Steam causes users to not be able to play when they want to under the premise that auto-updating when the application thinks it needs to is a "service" to users. Running in the background does not make something malware. Running in the background and interfering with other processes the user seeks to turn on/off does make it malware.
I don't see anywhere in this thread where someone said that happens. And if it does, it seems this is a problem with Civ5 more so, TF2 for example gets updated sometimes on a or nearly a daily basis yet I have not had to reinstall it since I installed it on October 13th, 2007.The auto-updates process does lead to corruption. Reread this thread, several fellows have already explained this point.
What you think you should own and what you actually do are two different things as has been said.Whether or not you think Valve has or has not "revoked access to anyone without a pretty convincing reason" is irrelevant and misses the point completely. Owning a computer game should not require me to agree to "access" to a third parties network as a precondition to be able to play my game. When I buy it, I should own it PERIOD. Full Stop.
Yes, this is the rather obvious outcome of a program that requires your games be attached to accounts.The Steam model deprives users of ownership by virtue of preventing their games from working if the user does not have a valid account on Steam and agree to allow the app to network to Steam when the app deems it necessary.
Tried Dragon Age: Origions? At least on the XBOX360, the game disconnects you from some of the DLC (not sure how much) if you don't have an internet connection for the game at all times. That isn't cool (the DLC is also really overpriced for how crappy/mediocre it turned out to be, what a waste of money).
Unless the game's DRM has limited installs or requires online activation to a server which they could just as easily shut down (whereas Steam has unlimited installs and has a LOT of incentive not never shut their servers off).No I do not think that accidental damage or becoming worn out would ever be considered as reasonable infringements on rights of fair use, and I do not think the game company would ship a new one. But without coming into my property and taking away that hard copy, they also can not deprive me of my use of it. Steam can do that if they chose at any time, even though you may own a hard copy of Civ5, because the game is Steam compulsory, you are subject to their EULA.
I've installed non-Steam games that didn't work or had some bug at the end. Sometimes a patch fixed this, sometimes it was a problem with my own computer.Again, you miss the fundamental point. Only having it interfere sometimes, not during every attempted usage is not acceptable. When you buy a game, you have the right to expect it to run whenever you want it to, and not be required to be interrupted by auto-update operations spontaneously occuring.
You might want to sue every developer who has not fixed a bug in their games as well. NVIDIA had a driver update earlier this year that bugged out and friend 1000s of graphic cards, they fixed that immediately, not sure what they did about the cards that got fried though as I didn't follow up on the story. Sony had a PS3 update that bricked a bunch of PS3s at one point too.Steam is an unprecedented infringement on end users, and it really quite amazes me how far they have managed to go in penetrating the market. However, I have confidence that this reprieve from the basic principles of the fair market place cannot last forever. Eventually Steam will face suits for these infringements, which admittedly, because they remain without precedent have yet to be tried and clearly defined in the way that is necessary for the sorts of arguments I'm making to be definitive. Valve has pushed the envelope quite far, which has certainly been bold, and they have also shown a remarkable capacity to tap into the ethos of the market segments they serve to agree to the impositions and perceive them to be 'services' and conveniences. But their basic business model has tied mechanisms of depriving users of fair use subtley together with what are potrayed as services, a sleight-of-hand which has so far worked. It cannot work forever.
Haven't heard the same of Steam doing that on any mass scale.