Steam WORKSHOP .. completely wrecked up tonight!

Zyxpsilon

Running Spider
Joined
Oct 29, 2009
Messages
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I've been getting successive auto-updates (for both Civ6 & XCom2 mods) for about an hour now.

Many mods are just being wiped out from my folders.
So far those i've been either wasted partly or missing some core files;

--871861883 (YaMP)
--900089445 (RealGreatPeople)
--1126451168 (Simplified Gossip)
--1341630847 (BetterCivilopedia)
--1780895460 (Z-UnitMarkers)

Also ... these have vanished entirely
--1601259406 (Enhanced Mod Manager)
--1304215078
--1331757859 (Civitas CSE)
--1652106496 (GreatWorksViewer)
--1709115371 (MapSearchExtension)
--1461463960 (TerraMirabilis)
--1791991342 (CustomHistoricMoments)
-- ...??

There might be other Mods suffering from this wreck since most users have very different mods lists & their Steam Libraries aren't kept in the same manner as anyone else's or mine.

WTH!
 
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Yeah, same here. But after restarting the computer, watching it download ~300 mb again, unsuccessfully trying to load my game again, watching the download again, then finally all the essential mods were there. Real great people was still missing (ugh, the default interface is awful). But I could play.
Not sure what made it finally work for me. Hope it works itself out for you, too.
 
Okay .. i just went in all Guns Blazing and simply assumed that re-subscribing to "Enhanced Mod Manager" would repair something in the latest Steam hell cycle & somehow, the missing mods were re-aquired after awhile.
WTH-Bis!

PS: But i am fairly sure Steam was guilty with its DataBase scan status for a good chunk of the evening as judging from various Online reports and confirmations for a number of games/worshops. No way to verify how or why though -- as usual with these gimmicky power-houses of monopolistic distributors. Oh well. What a silly bunch of events.
 
Somebody claimed there is a manual fix by clearing Steam Cache.
DO NOT try that.. it just won't work.

The whole problem is connected to yesterday's client update. Since that moment, the dominoes started crumbling down all over North-America for multiple games and their workshop feeds.
We can only hope they are aware and will repair the stuff asap.
Usually.. Steam staff shows up at 9:00AM Pacific -- which is in about 3 hours.

In the meantime -- i went OFFLINE semi-permanently & kept valid states of the correctly updated Mods... until Steam has re-acted accordingly.
 
Oh god, this is annoying. It had deleted a number of mods, I had to go in and unsubscripe and subscripe again, and then had to download some manually, and now it has deleted them again! :gripe:
 
So weird and frustrating. After being able to play last night, it was messed up again just now when my daughter tried to load our hot seat game. Anyone know how widespread this is? If it was affecting everyone with mods, I'd think there would be more posts in this thread of people complaining.
 
So weird and frustrating. After being able to pay last night, it was messed up again just now when my daughter tried to load our hot seat game. Anyone know how widespread this is? If it was affecting everyone with mods, I'd think there would be more posts in this thread of people complaining.

Personally, I'm avoiding Steam entirely until someone else says this is fixed, so I have no real way of knowing whether or not it affects my mods. Better safe than sorry. Others may feel the same.
 
Oh, OK I thought I caused this myself. Im trying out different map scripts so Im restarting a lot. Guess I chose the wrong day to try that.
 
Alright.. i ultimately dared "Clearing the Cache" from the Settings option related to Downloads to check if that would fix anything indirectly -- and it looks like it does.

Lost patience waiting for some official feedback news from Valve and it seems they simply wont react to that latest flaw .. which probably means the generic Updating process was indeed broken up by their earliest Client/Update with cache wrecks for most people. Still their fault & no courtesy in the follow up hours when we had to worry about HOW to deal with such conditions.

Case closed -- unless another flaw re-appears in the next hours/days.
 
Steam's working fine for me.
 
Yeah.. right --NOW-- it does work fine. But for some people, the total Twilight-Zone wreck already occured.

The technical issue was related to "SteamWorks" self-applied Common-Redist system that got corrupted while a critical Client update was rolled out initially in the afternoon that day. After that, the cache systems were wrecked over in **SOME** members folders.. and the repetitive messy out-going of Mod files from servers began. Runtime checks can get fooled even by the most prudent online principles.
Sadly.. no direct response by Valve was ever given (i should add -- as usual!) & a few of us basicly had to manually scrap the (presumably) flawed Cache on our systems.

Solved -- but not before having wasted tons of bandwidth cycles on stupid D/L of files (in my case.. 12 Civ6 mods & 4 with XCom2.. many times over within about 14/16 hours).

You know the drill -- DON'T PANIC!
 
There is a post on steam if anyone still has issues:
https://steamcommunity.com/app/289070/discussions/0/1640919103668473336/#c1640919103673250958
There was an issue that was fixed around August 7 around ~6am PDT that should've resolved most issues. If you are still experiencing issues where mods are not appearing and you have verified the integrity of your game files ( see https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 ), then please create a support ticket so we can get your Steam logs.

If you've manually deleted files in the steamapps\workshop directory, then things can get out of sync with the data stored in the appworkshop_289070.acf file, which caches away information on what mods Steam thinks are installed. In that case, you may need to delete that file and restart your Steam client.
 
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