Steam Workshop vs CivMods

The moment Steam workshop comes out I'm gonna uninstall civmods. No need external software/forum to deal with this stuff. SW works just fine for PC players. Not sure about console people though.
 
I didn't realise how against the grain I'm going to be by neglecting Steam Workshop as much as possible - auto-updating mods without your knowledge is horrific, I have no idea why the Workshop still functions the way it does. There's nothing worse than a game updating, and knowing that even though you can role the game itself back to the previous version/have turned off auto-updating to finish your game up, half your mods will be for the new version and half for the old version, because Steam Workshop just updates things without the ability to role back or really deal with it at all.
 
I didn't realise how against the grain I'm going to be by neglecting Steam Workshop as much as possible - auto-updating mods without your knowledge is horrific, I have no idea why the Workshop still functions the way it does. There's nothing worse than a game updating, and knowing that even though you can role the game itself back to the previous version/have turned off auto-updating to finish your game up, half your mods will be for the new version and half for the old version, because Steam Workshop just updates things without the ability to role back or really deal with it at all.
I don't understand why you wouldn't want to have the mods auto updated, updates either fix issues caused by a game patch and enable the mod to work correctly again or to make general improvements, it's one less thing you have to do.I love steam workshop and will be using itinstead of CivMods once the mods i use are available there.
 
I don't understand why you wouldn't want to have the mods auto updated, updates either fix issues caused by a game patch and enable the mod to work correctly again or to make general improvements, it's one less thing you have to do.I love steam workshop and will be using itinstead of CivMods once the mods i use are available there.
Because version control is important when you're modding things - as in my original example, maybe the game has updated but you're still playing the old version, so you want to play with the old version of the mods. Maybe two UI mods are compatible until one does a big new release which breaks the compatibility, and you want to use the old version of the UI mod so it's still compatible. Maybe the new release of YnamP enables a experimental feature that you don't want to test, and you just want to stay on the old version of it until the new feature is more tested. Maybe you have two different total overhauls you like, and you want two different sets of versions of mods you want use with each total overhaul and want to be able to easily change between them. Using a mod manager is a couple more clicks overall, and allows you to do so many things that I cannot believe Steam Workshop doesn't have implemented by now.
 
So @Kmart_Elvis and I are both experiencing a bug where the resource screen is empty and cannot be closed. I got Resource Resorts going on both CivMods and Workshop. Do I need to be deleting mods from CivMods as I add the Workshop mods?

Stole Elvis's image, this is what it looks like-
 

Attachments

  • 1000003749.png
    1000003749.png
    3.8 MB · Views: 32
First -- I want to put major kudos to leonardify for building and maintaining CivMods.

I personally think CivMods is a far superior way to manage, deliver and install mods for Civ 7.

I like the fact that I can control updates, I can know what has been updated by the mod author BEFORE updating, and can choose to lock updates to certain mods that become (or could become) game breaking when they update.

The core challenge here is pretty basic -- Civfanatics only gets a (smaller now) % of the total Civ 7 playing population -- whereas Steam Workshop hits everyone by default. So, over time, modders will naturally want to focus on Steam Workshop vs. posting on Civfanatics.

Probably a pipe dream -- but if there was a way in the future for CivMods to interface with Steam Workshop -- and control updates through the CivMod front end -- it would be invaluable.
 
Back
Top Bottom