Without steam PC gamers would have a second pc game market. You would be able to lend your friends games youve played and borrow games from them
.uhhhm rather like you can with a playstation. Believe it or not, gamers, this actually existed right up until ten years ago. And then Valve pretty much closed it down. The games publishers are happy because they argue (I believe erroneously) that they get more games sales (theres not enough room for the whole economic debate about how a second hand market supports or corrodes a first sales market). Microsoft wanted to do the exact same thing with the new XBOX, but Sony trumped them and they had to back down. However, us pc gamers are stuck with it were too small a market and all the publishers have signed up to it.
Not true. For a long time pc games have come with activation codes. Even before that when was the last time you actually bought a used pc game? I can't recall gamestop even carrying them. The secondary market exists for consoles because it's very simple like renting a dvd and stores run trade in promos. PC games are not this way. Not since the days of old floppy discs have I shared games with my friends. If it was a good enough game I bought a copy. Secondary market wouldn't exist with or without steam.
Where would we be WITH a flourishing second hand game market? Well we would be getting more value from our purchases for a start. Dont forget, that although Steam has wiped out the second hand market value of your game, it hasnt reduced the sales price of your game. So the game costs the same as it did ten years ago actually often more IRT - but you have less value because you cant resell/ lend or trade it.
Take a look at the price of the game. Well, of course, there's the fact that if you're in Europe you pay more for your game than if your in the US (49 dollars in the US - 49 Euros in EU)- a policy that I find frankly insulting to my intelligence. But let's look at the actual price of a digital download. A digital download on steam in Europe is actually more expensive than buying the game in my local bricks and mortar shops - the dvd cost incorporates manufacturing, packaging and transport to the retail outlet. The steam price ...none of the above? How does that sound like value for money?
Also untrue. PC game prices are going down due to the internet. First the regional price differences, if you are mad about those don't blame valve, blame your government. It's confusing regulations that make games more expensive in Australia and Europe. Second only brand new games cost full price, the same as consoles on release day, but pc games are discounted much quicker than consoles. And there are tons of sales. Digital distribution makes selling a game on steam basically no cost, so publishers can run 75% off sales and still make a profit. Take advantage dude. I haven't paid full price for a game since 2010, for civ5. Over the past 2 years I've bought 90 games for an average of $5 each. That's super value, no way I'd be able to do that without steam and other digital distribution. The competition is also forcing some retailers to lower prices like amazon. They have sales all the time now too. Also steam distribution gives a lot larger percent of the money to the developers (I think I heard 70%) encouraging indie games.
Theres also a corrosion of something called the right of first sale, but thats a legal issue and, well, I dont have time or energy to open up that one properly. Basically, in US law, when you buy copywrighted material, like a book or a dvd, or cd, the seller loses all claims to that material. And the new owner can resell/ trade etc the copywrighted material as he or she wishes - providing he/she doesn't break the copywright. Games companies get around this by selling us, the consumer, a license to use the software. Its legal, but IMV totally in conflict with the spirit of the law and the spirit of the right of first sale. Alas, all games publishers have signed up to it and because of that were stuck with it. Were being scammed. Sorry. But thats the long and short of it.
They try to tell us that it's caused the pc games market to survive. A debatable claim. The only real thing, IMV that's kept the pc game market alive is the fact that it offers alternatives to the types of games you can play on a console (civilisation and other titles) and offers the option of modding. Which is the only reason I play pc games and put up with the rubbish that Valve call Steam.
Ok that is debatable the right of sale stuff but with the internet games were headed there anyway. A lot of games are played online, a lot of EA titles were already like this. And steam doesn't force this, drm and licensing are up to the publisher. Like someone else said paradox lets you simply use steam to download.
Without steam pc market would be around, but it wouldn't be thriving like it is now. There are tons of new indie games that we wouldn't have without it. We'd only have classic pc series like civ, some niche games from companies like paradox and then a ton of console ports like assassin's creed, bioshock etc.
I only ever disliked steam when my internet sucked 3 years ago (1 mbps). It was faster to go to the store, buy a game and load it off disc. Now I have decent internet (20 mbps) and I love steam. Highlights for me:
-Automatic updates
-Awesome sales
-Huge library (no searching stores or ebay for obscure titles)
-Download to multiple pcs easily. I just bring my laptop on vacation and know I'll have access to any game as long as I have internet.
-Near instant access to games (just as long as it takes to download)
-No discs cluttering up my office.
Occasionally steam hangs and gets messed up between offline and online modes but just kill the process and connect to the net and it's fine, nothing cumbersome for me.