Steph's mod 5 : early testing

you have to generate a biq selecting italy, and when you start the game, in the civilization selection, you will see on the top right in big later the actual name of the civ
For Italy it should be Rasenna
 
I've started a new game as Iberia with the updated files, and now the era-splash was correct. Well done.

I have researched a bit regarding the city-screen crashes (which still occurs), and this is what I found (you might already know some or all of this):

When a city is producing units, the negative construction from the Shaman doesn't have any effect - it only affects improvements.
In the attached save-file, the city of Borkeno has one citizen and produces two shields per turn. It is producing Granary, and I f I reassign the citizen to another tile (without turning him into a specialist first), it works fine. If I try to turn him into a specialist, the game crashes. If I change city-production to a unit, I can turn him into a specialist without having a crash.

This is also the case for Iruna, the other city with one citizen and two shields production.

Cadir has 3 citizens and is producin a unit, and when I turn all citizens into specialist there is no crash. If I first switch to producing an improvement, the game crashes when I try to turn the third citizen into a Shaman. Or: while the city is producing a unit, turn all citizens into Shamans. Then switch production to an improvement, and the game crashes.

To me it seems that the crashes occurs when the production reaches zero (maybe a division by zero-error when the turns to complete is calculated?). A solution in the one-citizen city cases might be to increase the shield-production in the city-center to two, but you have no guarantee that it won't reach zero when the city gets more citizens. At least I know how to avoid these specific crashes, but does the AI?
 

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Thanks for all your testing, it's very useful.

I will remove the negative production of citizen then
not perfect, but we'll see if we still have crashes.
If they are gone just with that, it's worthing not using it.
 
Another bug-report, to keep you busy:

I'm playing as Iberia in era 3, and the only crashes so far are my own fault (Shaman's negative bonus-thing).

When both me and my rival civ had reached era 3, the city screen didn't show foodproduction properly. On the map it shows for example 14, but in the statistics below, it only shows 12. It's difficult to describe precisely, so I've attached some screenshots and a saved game so you can see if the same thing happens on your computer.
 

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Thanks.

I will be leaving soon for my summer vacation. 10 days at a camp site near the ocean.

No internet, no computer, no electricity either. So don't expect any comment from me

I've updated the OP with new version of the scenario, with no citizen having negative value. See if it avoid crashes
 
No internet, no computer, no electricity either.
And I thougth I was about the only one in the whole world who preferred to be offline during summer vacations.....

Just to be sure: Can I use the new biqx to resume my current game, update and reload it, and have the changes take effect? Or do I need to start a new game?


Have a nice vacation!
 
No need to start a new game. Load the new biqx, pplay one turn to get new autosave and update.

As a side side, this mechanism is nice for tweaking a game. Because if you play to era 5, and then see the knights are too strong, you can just modify their attack in the biqx and generate an update to see the effect of the change.

My mod is the only one allowing this kind of things.
 
Tests with the new biqx-file: I have tried to provoke a crash in city screen, but have not yet experienced one. Looks like you nailed it. Maybe I try to tweak the biqx-file with the editor myself, since the changes can be applied to an existing game (which is a brilliant feature).
I'll just wait until you return from the beach (French Riviera?) before posting any more test-stuff.

Bon Voyage.
 
Good to see you. Nice vacation?
First a note to other testers: There is a problem with the popheads.pcx file that causes crashes when entering new eras (at least from era 3 and onwards).

This is what I found:
The eras have their own popheads-file stored in folders like SH/Eras/XX/Art/Smallheads where XX is the actual era (the folder 01 is for era 2, 02 for era 3 and so on). These files does not accomodate the necessary number of popheads, which causes crashes when entering domestic advisor or city screen. To avoid these crashes, copy the popheads era1.pcx from SH/Art/Smallheads to the eras-folders and rename them (I also made a copy of the old popheads.pcx just to be sure).

Steph: I use OpenOffice to write. Can you open .odt-files, or do you prefer .doc-files? I want to give you as much details as possible, and that would mean very long posts with information not too relevant to others. Therefore I'd rather give the details in a separate file, if thats OK....
 
Well, here's a rather lengthy test-report. I have reached era 8 without any unprovoked crashes (after dealing with the misbehaving Shrine). My rival is in era 6, and with tech-costs back to normal, I doubt he'll reach era 7 before I have finished era 8. This means: Game Over, man. I've attached some saves and screenshots as well.

Hope some of this can be useful to you. If there are specific things you want me to test, let me know. I understand the era-system a little bit better now, and I'm beginning to like it.
 

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Had a look at the scenarios' biqx-file and found what I believe is a typo. It's in the General Rules-section for era 7 where the "Extra scenario search folder" is pointing to the nonexisting folder SH/SH/Eras/07. Shouldn't it be SH/Eras/07 ? It didn't cause a crash for me, even when I reached era 8. Is that because the era 7-settings isn't accessed until the majority of civs has reached era 7? (I was in era 8, and my only rival was in era 6). If this is the case, then my previous claim that folder /05 belongs to era 6 is clearly wrong - sorry:blush:.
 
I came back to trying to run this expanded mod and do not find "Steph_History_1.biqx". I thought it was your update of 2011-8-10 but it shows as "Steph_History_2011_08_10.biqX". If I should change the name to match or not?...
 
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