Adooombray
Chieftain
- Joined
- Nov 2, 2016
- Messages
- 8
@Adooombray 4 cities at the start may be all you need from the AI. The more the better of course but you can still get to 15-20 total cities only taking 4-5 from AI and city states. That's more than enough to win a science victory pre turn 250 on Immortal/Deity (standard speed). The Science compendium topic is a great place to visit. GP projects are huge for flying through the Great People in the latter half of the game to speed up victory.
I did finish with around 20 cities but the winner - China, if that matters - had the satellite up, and was halfway through the second bar, while I still had like 14 turns left on spaceports. I hadn't anticipated how much the December patch increased the production cost of those buildings. So, what you're saying is, the way to compensate for that is to generate GP for their unique abilties to rush the project? I was pretty well disciplined with only focusing on Industrial and Commercial projects throughout the entire empire, the only thing I can think of doing wrong in terms of that was maybe I didn't add housing quick enough to have citizens generated to work production tiles.
I suppose going Gandhi on China and leaving a nuclear wasteland where their spaceports used to be was an option too but at that point in the game my military probably wasnt strong enough to handle the consequences of giving the entire world Cassus Belli