Still no word on game speeds?

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Just wondering if anyone out there has any idea on what the game speeds are going to be? I don't like how fast CIV V was on NORMAL, and preferred to play on (dramatic music) Marathon mode.

I know the game has NORMAL and QUICK speed, but have any of you seen any evidence of EPIC or MARATHON mode?
 
No specifics thus far. We will have to wait and see.
 
There is also a new game speed, even faster than quick called online speed.
I'm quite sure, we'll see at least one speed that is slower than standard if we have two that are quicker.
 
Why are people so paranoid that Firaxis may have cut game speeds for no reason at all?

Do you wake up at the morning and run towards your window to check whether the sky is still there?
 
Here's a picture of the main menu in a game:
Spoiler :
attachment.php


The 'clock' is probably the speed setting. By the looks of it there could be up to eight(?) different speeds, if every notch is a speed.
 
I would be surprised if it's different from Civ5. I see no reason for them to create something new. The existing speeds cover a reasonable range.
 
There's gonna be... Quick, Standard, Epic and... drumroll... Marathon! Ta-daaa! No need to thank me. Also the sky is still there.

Also the speed clock is set on quick. When it's on normal, the clock is half filled. 75% filled on epic and yes, you guessed it, full on marathon. No need to thank about that either.

Though there IS a possibility that the clock is actually on normal, quick is completely empty clock, epic half filled and marathon full. That would be how it was in V. But I prefer the reasonable way.
 
Though there IS a possibility that the clock is actually on normal, quick is completely empty clock, epic half filled and marathon full. That would be how it was in V. But I prefer the reasonable way.

Since online speed, where a game should last 60-90 minutes, was confirmed, this is not a possibility.
What about online speed being empty, quick being quarter, standard being half, epic being three quarters and marathon being full?
 
Perhaps they've unstacked gamespeed and finally brought it out of game settings right onto the map, with only one speed per tile -for more engaging and dynamic choices.
Probably they have been saving this big reveal to generate hype just before launch.
 
They've added a new speed, ultraslow. Even on a huge pangea map, your warrior will have discovered the entire landmass before your first scout finishes being built.
 
The following speeds will be in civ 6:
  • Online Speed
  • Hyperquick
  • Quick
  • Normal
  • Meganormal
  • Epic
  • Legend
  • Half-Marathon
  • Marathon
  • Ultramarathon
  • Insanity :eek:

... with the appropriate mods of course :lol::lol::lol:.
 
I can't imagine it's going to be anything other than Quick, Standard, Epic, Marathon. That's a formula that works and there's no reason to fix it.

I can wait until mods come out for Historic speed.
 
I always wished for an Ironman speed, but Marathon would do. I like to recreate myself in wars without having to update all the units few times during one conflict.
 
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