Let's say I have two cities:
City A produces a surplus of 30 food per turn and city B requires 25 food per turn. I have a wagon train transporting food from A to B. My problem is, that at some point, food stocks at B will reach the the storage threshold, and B will pop out a colonist. Then B has 0 food and all the workers therein stop working in order to look for food. Production is disrupted until, eventually, the wagon train restocks the pantry.
I want to keep B supplied, but at some level below the storage threshold. If there is to be a new colonist, I want him to pop from A rather than B. Any ideas?
City A produces a surplus of 30 food per turn and city B requires 25 food per turn. I have a wagon train transporting food from A to B. My problem is, that at some point, food stocks at B will reach the the storage threshold, and B will pop out a colonist. Then B has 0 food and all the workers therein stop working in order to look for food. Production is disrupted until, eventually, the wagon train restocks the pantry.
I want to keep B supplied, but at some level below the storage threshold. If there is to be a new colonist, I want him to pop from A rather than B. Any ideas?