IT (1920): Start gathering troops for the last war. Also use Great Engineer on Plastics, only speeds it up by 1 turn though. I make peace with Julius.
Turn 5 (1925): Katsina revolts, but doesnt flip. I cancel Open Borders with India and Mali, to start the war next turn.
Turn 6 (1926): I postpone the war by one turn to allow amphibious Infantry to arrive.
Turn 7 (1927): Declare war on Mali and take Awlil, losing 2 Infantry.
Declare war on India. Strike at Bengal and Sakae and approach Dakka.
Declare war on Japan. The obsolete garrison in Yokohama destroys one Gunship, but the city falls easily.
Turn 8 (1928): Bomb Bengal to the ground and take the city with no losses. One of our Gunships gets ambushed in the woods by Japanese Riflemen.
Turn 9 (1929): Capture Sakae with no losses. All captured cities will end resistance in 4 turns, and I will turn up culture to ensure a quick border expansion.
Turn 10 (1930): Take Punjab, losing one Tank.
Turn 11 (1931): Only 2.5% left until Domination, I probably wont even need to go beyond my 15 turns.
Turn 13 (1933): The game is won.