Tweedledum
Prince
This may belong in the Customization forum, but bear with me...
I'm working on a scenario, and one of my civs is behaving very oddly and I can't figure out why...
Start Position: (screenshot taken in Debug mode - obviously you wouldn't normally see all this straight away)
and the property page for the civ:
The landmass to the west is big one (Africa!). Zanzibar is pre-placed, and contains Warrier, Worker, Scout and Galley. Start treasury=100 gold.
Observing in Debug, what happens is: the scout wanders around the island and is then disbanded. The city (eventually) produces 2 curraghs one of which heads north but the other one just sits there doing nothing (!). The problem is, it never produces any settlers...
The second scout (a recent addition to try to fix the problem) behaves normally, but on the one occasion I saw it pop a settler from a hut, this settler just wandered around for about 5-6 turns and then seemed to get forgotten about.
Stranger still, on "bonus settler" levels, these behave normally (ie onto the galley, across to the mainland and found a city)
Just why the hell won't the AI build any settlers - I know it can, because I took over most of East Africa playing the civ myself...
I'm working on a scenario, and one of my civs is behaving very oddly and I can't figure out why...
Start Position: (screenshot taken in Debug mode - obviously you wouldn't normally see all this straight away)

and the property page for the civ:

The landmass to the west is big one (Africa!). Zanzibar is pre-placed, and contains Warrier, Worker, Scout and Galley. Start treasury=100 gold.
Observing in Debug, what happens is: the scout wanders around the island and is then disbanded. The city (eventually) produces 2 curraghs one of which heads north but the other one just sits there doing nothing (!). The problem is, it never produces any settlers...
The second scout (a recent addition to try to fix the problem) behaves normally, but on the one occasion I saw it pop a settler from a hut, this settler just wandered around for about 5-6 turns and then seemed to get forgotten about.
Stranger still, on "bonus settler" levels, these behave normally (ie onto the galley, across to the mainland and found a city)
Just why the hell won't the AI build any settlers - I know it can, because I took over most of East Africa playing the civ myself...