During last game (svn, immortal, large continents map) I noticed kinda strange AI behavior. Some examples:
1. Ancient Germany didn't even try to build infrastructure - no roads, no irrigation, almost nothing at all. Friendly Roman Empire at the north and not-so-friendly Russian Empire at the east - nobody prevented them from using field workers. Why? They hadn't even been bothered by barbarians or someone else untill my army invaded them. No resources = weak economy/production = weak army = no chances to survive against agressive neighbours. Still they've built a huge amount of police forces (I have a screenshot with a ~30 units in ~7 size town), which are a bit expensive to maintain.
2. AI civs are collecting large amounts of money, but still prefer not to buy military units, but to draft them. I dont't really know, maybe, they really don't have any choices during defencive wars. But as soon as I reach second big continent, I see just a bunch of really weak states with a few small cities (capital with size 2 or 3 and few great wonders built is normal), defended by a conscript militia, large amounts of gold in their treasuries and stone age techs in XVI century. Most of previous c2c games shared the same problem. As far as I see, this is the main case of AI backwardness - conscription/slavery (as a vanilla mechanic) is really punitive for economy and for civ. Is there a way to restrict it? Maybe, a BUG option?
Plus, maybe there is a point in giving some bonuses to the most agressive AI-civs just for greater challenge? For example, Civ V AI-England usually becomes main enemy in later eras just in case conquering most other civs at the time. And fighting great hostile empire is much more interesting then conquistador-like absorbing smaller ones.
1. Ancient Germany didn't even try to build infrastructure - no roads, no irrigation, almost nothing at all. Friendly Roman Empire at the north and not-so-friendly Russian Empire at the east - nobody prevented them from using field workers. Why? They hadn't even been bothered by barbarians or someone else untill my army invaded them. No resources = weak economy/production = weak army = no chances to survive against agressive neighbours. Still they've built a huge amount of police forces (I have a screenshot with a ~30 units in ~7 size town), which are a bit expensive to maintain.
2. AI civs are collecting large amounts of money, but still prefer not to buy military units, but to draft them. I dont't really know, maybe, they really don't have any choices during defencive wars. But as soon as I reach second big continent, I see just a bunch of really weak states with a few small cities (capital with size 2 or 3 and few great wonders built is normal), defended by a conscript militia, large amounts of gold in their treasuries and stone age techs in XVI century. Most of previous c2c games shared the same problem. As far as I see, this is the main case of AI backwardness - conscription/slavery (as a vanilla mechanic) is really punitive for economy and for civ. Is there a way to restrict it? Maybe, a BUG option?
Plus, maybe there is a point in giving some bonuses to the most agressive AI-civs just for greater challenge? For example, Civ V AI-England usually becomes main enemy in later eras just in case conquering most other civs at the time. And fighting great hostile empire is much more interesting then conquistador-like absorbing smaller ones.