xienwolf
Deity
Just a slight offshoot from comments in another thread.
In WHY I have to play Evil? there was some discussion of the strategy aspects fo playing supposedly Evil leaders in a Good manner (oddly little talk of doing Good as Evil...) and I got to wondering:
What mechanics could be put in place to add more flavor to odd combinations?
It would be interesting to see some unique Religion + Civilization combinations.
Addopting the Order will cause Evil Civilizations to go Good. So why not place a building in Unquestioning Obedience (or whatever the tech name is just past founding the Order) that is Calabim only called "Blood Bank" which allows you to feed once per turn in that city without loss of population?
Or place an Elohim only Building under the second Rank from Ashen Veil which grants them a Planar Gate like ability (maybe called Contract with the Underworld or something).
A Bannor/Elohim only Ritual under Ashen Veil called "Betrayal" which requires them to be followers of Order, but upon completion moves them to Ashen Veil, adds 20 to the AC and converts 20% of all Order cities in the world to Ashen Veil.
More ideas I am sure are quite possible. Like something in Arete for Elves who decide they want to move underground. Or something in the second rank of FoL for Dwarves that just want to climb a tree and never look back. Or maybe even some Science type upgrades/Units at the end of the Magical Tech Tree for the Khazad to reflect them studying the mysteries of the Universe and realizing there is an option to Magic.
Anyone else with some interesting ideas out there? (not neccessarily ones that might ever be able to be implemented, just for fun
)
In WHY I have to play Evil? there was some discussion of the strategy aspects fo playing supposedly Evil leaders in a Good manner (oddly little talk of doing Good as Evil...) and I got to wondering:
What mechanics could be put in place to add more flavor to odd combinations?
It would be interesting to see some unique Religion + Civilization combinations.
Addopting the Order will cause Evil Civilizations to go Good. So why not place a building in Unquestioning Obedience (or whatever the tech name is just past founding the Order) that is Calabim only called "Blood Bank" which allows you to feed once per turn in that city without loss of population?
Or place an Elohim only Building under the second Rank from Ashen Veil which grants them a Planar Gate like ability (maybe called Contract with the Underworld or something).
A Bannor/Elohim only Ritual under Ashen Veil called "Betrayal" which requires them to be followers of Order, but upon completion moves them to Ashen Veil, adds 20 to the AC and converts 20% of all Order cities in the world to Ashen Veil.
More ideas I am sure are quite possible. Like something in Arete for Elves who decide they want to move underground. Or something in the second rank of FoL for Dwarves that just want to climb a tree and never look back. Or maybe even some Science type upgrades/Units at the end of the Magical Tech Tree for the Khazad to reflect them studying the mysteries of the Universe and realizing there is an option to Magic.
Anyone else with some interesting ideas out there? (not neccessarily ones that might ever be able to be implemented, just for fun
