Strategic resources too scarce

Actually, the cluster of resouces is quite realistic. A pain, but ...

Consider -
How much of the Oil is in the middle east?
Gems - South Africa and Russia have a hugh percetange.
Rubber - None in North America / Europe. What jungles?
Coal - USA has huge reserves - mostly in the Applachian (sp?) mountains. Etc.

My only complaint would be MORE iron.
 
Originally posted by lkendter
Actually, the cluster of resouces is quite realistic. A pain, but ...

Consider -
How much of the Oil is in the middle east?
Gems - South Africa and Russia have a hugh percetange.
Rubber - None in North America / Europe. What jungles?
Coal - USA has huge reserves - mostly in the Applachian (sp?) mountains. Etc.

My only complaint would be MORE iron.

I think we have to look at Civ3 as a game and not any kind of realistic model.

Oil: USA, Russia, North Sea, Mexico, South America, etc.
Gems: South America, Asia
Rubber: No one uses natural rubber anymore, thank WW2 for that
Coal: Europe, Russia, Asia, etc.

Iron: Seems to be like the rest, sometimes a bunch sometimes very very little. Current game 4 within my boarders, go figure.

I don't know how to fix it. Would have to do extensive play testing. Some kind of blend between size of map and number of civs in the game I would guess. But the key to it all is not to have too much as that would take the fun out of it. Remember stratigic doesn't mean it's scarce it only means it is needed to wage war or keep the economy going.
 
I **HAVE NEVER** seen this one before. My mighty Russian empire was at 14 cities! I still only had two luxuries (1 dye, 1 spice). Both of these were are my very remote cities. I rushed settlers there to get anything. I just gave the game up, as lack of happy people was killing me. Plus nothing to trade.

Not to metion, absurd # of early Barbarians. :mad: I can't believe I was playing roaming.
 
I appreciate why Firaxis made the resource situation the way it is. What frustrates me is that while I have literally NO strategic or luxury resources, my opponents have skads of them! I've gone into the editor and jacked with the stats, and my opponents STILL have 3 strategic/luxury resouces to my one! I also notice that if you jack with the editor in this way, you tend to run into your opponents faster.
 
Always keep in mind the types of tiles each strat resource can appear in. You want a good mix of each of these tiles under your control. Having a great, river filled, grassland empire is great for growth, but it won't give you the resources required to win. Here's the tiles and what strat resources appear in them, sorted by number of resources supported:

Hills: Aluminum, Coal, Horses, Iron, Saltpeter, Uranium
Mountains: Aluminum, Coal, Iron, Saltpeter, Uranium
Plains: Aluminum, Horses, Oil
Desert: Aluminum, Oil, Saltpeter
Forest: Rubber, Uranium
Jungles: Rubber, Coal
Tundra: Oil, Saltpeter
Grasslands: Horses

Most of the resource rich tiles are in "undesirable" locations for cities. Grasslands--the best spots for cities--only give horses. So a lot of people I'm guessing are using their Civ2 brains and developing cities and territory only in the grassland areas. This is a mistake.

When it comes to resources, you can roughly divide terrain types tiles into four categories:

Highlands - mountains and hills with metals & ores
Dry flatlands - desert & plains with saltpeter, oil, aluminum
Forests/jungle tract - rubber, coal
River filled grasslands - for fast growing cities

Each gives a different resource mix or advantage. Try to get all general terrain types within your territory. Don't think with a Civ2 brain and only go after food producing squares for your territory.

On standard settings you generally get huge swaths of a given tile category. We've all seen the huge mountain/hill ranges, large tracts of riverless plains/desert, huge jungles & rivers. All generally crappy places for cites. Yeah, claim those great river strewn grassland areas that are perfect for cites. But get the other categories, too.

Unlike Civ2 where both you and the AI would ignore such mountainous, jungle or desert territory, here it's important you get control of these "barren" wastelands. That desert could later be the Arabia of your world, so planting an all desert city there in ancient times might not be so bad if it helps to claim the territory that gives you saltpeter or oil later in the game. Believe me, if you don't, the AI will.

It's also important to have at least one of your neighbors under your thumb. Either outright conquest and takeover, or being able to carry out the threat if they end up with something you don't have. In a current 16civ Monarch game I have everything I need because I claimed a large portion of desert to my north, (building cities of nearly all desert squares), had a bunch of jungle near my initial cities, and took some mountain squares from the Babylonians to deny them iron. I was able to make Babylon sufficiently weak by preventing them from iron. I was able to make them my vassal for a long period before taking them over entirely. Their whole empire's growth was hampered by the fact that their territory was mostly mountains and jungle. Now that it's mine it ended up being rich in rubber and coal. Resources I wouldn't have had otherwise. The "useless" desert I claimed had a saltpeter & oil. I'm betting on my northern desert/plains giving me aluminum when I get there, and the huge mountain range having uranium. Ok, it might not happen, but if I didn't have a lot of these types of tiles, I could be sure that it wouldn't.

Claim those "crappy" tiles and put cities on them. Not every city is going to be a producer in this game, some are just going to be "resource holders", or even just potential "resource holders". Get large chunks of every terrain type you can and you'll go a long way to solving your resource problems.

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