STRATEGY: Deity space race, ancient start

Well the point is not to sabotage ship production but sabotage cottages.

Yes, I understand that and you're quite right. I just wanted to find out what would happen, but I agree that sabotaging the towns, esp. if they're running universal suffrage, as you point out, is much more effective. Thing is, in that game I didn't get to serious sabotage until they'd pretty much researched everything, so it didn't leave me many options :(

Needless to say, that game wasn't so successful (eg of british understatement) :lol:
 
Eww Gandhi goes for diplo victory so easily you can lose beause of that. Also getting def pact early enough can be tricky to make sure add few aggressors like saladin and watch them making war (bribe em if not elseway possible) and join for early +relations. Also on smaller maps one that does war will not win (takes too much resourses). Remember that your primary aim for diplomatic relations are their favourite civics. Make sure every one has universal (maybe free speech but then you lose bureaucracy). That means you have to go vanilla on bigger maps most likely. But in the end thats about only reason Ive come close to losing that I didnt get PA early enough... Stalling research by cottage sabotaging is your friend!

-Dracandross

I know he likes a diplo victory, but he likes universal suffrage and is pretty peaceful so I've always included him in my games so far. Actually, to date, he has never built the UN in the games I've played, and no-one has got near a diplomatic victory. Probably because there's not too much conflict, and the second candidate is usually running universal suffrage too and has plenty of support. No doubt I'll lose out one of these times :)

I have played for two victories on large maps so far and have used vanilla both times. I just got large, normal space victory in 1570. Both times, Roosevelt was my partner - which is a bit of a surprise. I know he's industrial, but still ...

The wars aspect is an interesting point. I did try this in one game, and successfully, but still lost because I didn't have a defensive pact in place early enough. I'm going to try huge maps next, so maybe I'll include both Saladin & Isabella, which will give me plenty of opportunity to try out your suggestion.

Anyway, thanks for sharing this strategy Dracandross. It's been a lot of fun to play - and, um, it'll certainly impact future space scores :goodjob:

<pauses to reflect>

Um. Including mine. :splat:
 
And just as an aside ... this game more than any other has REALLY CHEESED ME OFF with the ridiculously rubbish spaceship information. Civ IV is without a doubt a beautifully crafted strategy game. Why, then, is the spaceship information not only useless, but far worse than that provided in previous versions of Civ? I thought maybe they hadn't quite finished that bit when they were forced to release the game to meet commercial deadlines. But the spaceship info hasn't been upgraded in any of the patches either. Such a pity :(
 
Hi Thrallia. OK, checked it out. Mansa was #1 in power by a *huge* margin - and I am pathetically tiny, since I only have one city and three warriors :mischief: He will give me a permanent alliance nevertheless ... so there you go. Looks like you can get it no matter what as long as they like you - or perhaps it varies if they have more than one option (ie DPs with several factions) ??

well, that's good to know :) Its harder to lower them from #1 than it is to lower yourself from #1 in power :crazyeye:
 
This is really interesting. I missed it first time round. Thanks for posting the link.
 
When you get a PA, the setting screen says the game is invalid for HoF due to team play. I guess this is just a bug in the HoF mod since my game was accepted.
 
That's odd. It didn't happen to my game so it must be system/set up dependant.

Edit to add ... What game settings were you playing on your 1549 game?
 
When you get a PA, the setting screen says the game is invalid for HoF due to team play. I guess this is just a bug in the HoF mod since my game was accepted.

That's odd. It didn't happen to my game so it must be system/set up dependant.

Edit to add ... What game settings were you playing on your 1549 game?
I am pretty sure the HOF Mod is not checking for PA Teams which happen late in the game. At least, I don't think I fixed it. :crazyeye: Anyway, if the Team error isn't there at the beginning then it doesn't matter. ;)
 
That's odd. It didn't happen to my game so it must be system/set up dependant.

Edit to add ... What game settings were you playing on your 1549 game?

Let's see...It was marathon--obviously from the 1549 date.
Vicky, OCC. Inland sea. Low sea level. I'm sure that OCC is not the fastest way to go. I'm also pretty sure that Marathon is not best either (thankfully--I dislike marathon)
 
Thanks for this. I was wondering map size?

I played OCC too, but my games were quick and normal on a large map size. OCC probably isn't the fastest, I'm sure you're right. But I hadn't tried OCC before - it is fun (and quick to play!)

I only had one try at a huge map so far - it was a disaster, so I'll go back to it later I think.
 
Let's see...It was marathon--obviously from the 1549 date.
Vicky, OCC. Inland sea. Low sea level. I'm sure that OCC is not the fastest way to go. I'm also pretty sure that Marathon is not best either (thankfully--I dislike marathon)

It seems that rounds needed to get PA is not speed dependent or at least not in same amount. Therefore quick is a bit harder as AI might launch before you get PA and on marathon AI also forms PAs. Therefore normal is easiest or I think it is.

OCC is not most efficient of course but it is easiest way. You also dont lose so much as you could think because AI near you can take land you could and will therefore grow faster. One way to increase efficiency is to take enough cities for oxford build it, make PA (or do you have to do gifting before PA) and then give all but 1 city to AI as they have so much more production and science bonuses... Anyway more cities your AI partner has the faster game goes. Even if there are two friendly AIs that grow very fast it speeds game as they trade techs anyway.

-Dracandross
 
Your OCC point is a good one. I hadn't thought of it that way - but that of course explains why Roosevelt did so well and ended up being my choice for PA both times. He was next door to me in both games where I was successful, so he would have been able to grab a bit more territory ....
 
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