Yes if you keep them occupied early on. On this map the AI couldn't play the game for some reason, although it is Immortal.So do you think it is possible on Deity?...
When I switched to Autocracy nobody had picked an ideology yet so I got 2 tenets from that. When the time came for order at least 2 civs had picked Order(the rest picked Autocracy) so I got none. As I knew I'd be switching I didn't unlock any further tenets after the 2 free ones. Is it worth it? Yes because all you loose is 2 tenets but get them back from the free policy from the wonder(s)....Is it worth getting all 3 in your capital on Immortal losing all the tenets each switch....
On this map no I didn't need to GE rush the wonders. Even when William started building the Kremlin he would've taken 14 turns and I was 4 from the vote and my capital was quite strong(although not the strongest for wonder whoring) so I'd have probably beaten him to it. I'd say it's best to GE rush if it's going to be contested. On Deity it probably will be....Do you find that is was mandatory to bulb all three wonders with a GE?...
I'm sorry, but was is the overall purpose of changing ideology twice just to get these three buildings, only one of which has much effect on the VC you are pursuing? Seems to me that the time and effort spent to enact this policy would most likely put victory at risk.
Or is it just for the sake of it? If so, maybe you wanna try my challenge of building all the wonders and then giving the cities away to the civilisations that built them historically? e.g. Building a city, building the Eiffel Tower in it, then gifting it to France.
How many tenets do you lose when you switch? If I'm not mistaken you lose one tenet don't you?
Surely that's impossible, though?
If I am right, you can only switch ideology under pressure from another, so if you are being pressured by Autocracy, it means someone already took it. So you will never have any free policies.
In fact, though each Ideology Wonder gives you a free one, this whole strategy trades social policies for underwhelming buildings.