Strategy

ifyjo

Chieftain
Joined
Jul 7, 2005
Messages
27
if possible, i would like someone to take the time to comment on my strategy, whether it is logical or not. :)

I beleive the easiest way to win a game is the Space Race. I start out by making workers and settlers. I increase my civ size and improve it at the same time. I first research Alphabet (if not already obtained) along with Writing and Literature. I then proceed to make the Great Library. Once that is made, i cut all funding for scientific research and gain a large sum of money each turn.

I try my best to avoid wars and battles, buying off people if i must. I do not build any military units in the beginning. Once i have gotten civ advances from the other civs by way of the great library, i proceed to the build as many wonders as i can in my capital city and perhaps a second-largest city. As soon as i can, i move to republic and finally democracy where i stay.

When i enter the middle ages, i return to fund scientific research to quickly find feudalism and build sun tzu's art of war. I then return the funding to 0 to gain more money and get more civ advances for free. Once the inevitable discovery of education has been made, i reinstate funding for science at around 40,50,60%, keeping the luxury slider always at 0. I find democracy, economics, navigation, and physics asap, and then steam power, and refining/mass prod./motorized transport ASAP. then onto ecology, synthetic fibers, and to the rest for the apollo program and alpha centauri.

I keep my cities in check by governors, i never build air or artilery units, i keep the governors moderating all the cities functions except production.
most of my worker actions are automated, i just create them and let them work on their own.

By around 1700s i have tanks and modern armor and about 20k gold. I then make mech inf. to defend what cities i have then i get stacks of modern armors of like 20-50 of them to march and get cities if i must.

I try to get theory of evolution asap and as many wonders as i can. Now that i am farther ahead in scientific research than the over civs and have sometimes 1k time as much gold as they do, i build my military force.

When im fighting other civs, i just send stacks of modern armors against a city, i usually don't bring along defensive units so i rarely take cities over, i just raze them. i then move the rest of the stack to the next city. Its as if i've created an army without needing a victorious unit or a leader. If i do destroy civs, i usually keep their capital cities because they are actually somewhat good at producing things.

I try to ally myself with one moderately powerful civ and try to get the most powerful opposing civ conquered first. Then i move to destroy the next strongest and next strongest to the weakest. This strategy allows the strongest to become weak and the weakest to become strong, allowing me to overcome weakened forces and already weak forces. I usually will make peace terms with a civ with 1 city left, just so i can get all their gold, then i go back and kill them.

When you have a lot of money, you can buy stuff like mutual protection pacts and then just go into war with other civs and the civ you have mutual protection pacts with will go to war with you as well. I rely mostly on oil, rubber, coal and iron, and dont worry too much about luxury resources.

I save a periodical times like every now and then, and before wars and drastic choices. I usually dont plant spies but do establish embassies.

thats basically it, now i've won the past 10 games or so i've played, a few times with alpha centauri, once with population or culture i forget, a couple military ones, and diplomatic ones too


what do you guys think of my strategy? i knows its a lot to read but i would really appreciate your guys's input. any criticisms=:/ any sgguestions=:)
 
Is it C3C or vanilla?. And what is the difficulty?.


Below emporer i dont think GL is worth it, a few wonders are a bit pointless too imho unless going for culture) (sistines chapel, temple artemis come to mind). Tzu's / Leonardos are nice though. Theory of evolution can be a nice slingshot as well.

As for techs, i never ever study democracy (C3C) but it may be better in vanilla i cant remember.

Workers: Automation??. Id strongly advise against that, the AI makes a complete hash of worker use.

No air units??.

Bombers are game breaking imho (C3C) .


Artillery: I dont tend to transport lots if on an island map, but id advise keeping some on homeland. Once railroaded up it makes defending the land a breeze, just whizz up some arty and blow away the redlined attackers.
 
ifyjo said:
thats basically it, now i've won the past 10 games or so i've played, a few times with alpha centauri, once with population or culture i forget, a couple military ones, and diplomatic ones too
Sounds like you need to move up a level, whichever you're playing. It would make the game less "cookie cutter" for you.
 
I suspect that style will only work on Chief and maybe Warlord and probably will need less than normal numbers of civs in the game.

What yu are doing is what the AI does for the most part. It just can't figure out how to send troops in a full assault.

I would say the first thing to do is to learn how to manage your workers, unless you want to stay on the game settings you are currently using. The game is going fine for you so that is a viable option.

If you want to have more fun, to me anyway, move up and make things harder. It is not a lot of fun to kick the AI around every game.

So keep moving up till you get your head handed to you. Then back up and increase your skill set.

I think a nice pangea on a standard map with 8 civs on Emperor should do the job. I am quite sure those tactic will not prevail in that game. Especially if you draw a couple of the less friendly civs like Bismark or Khan.

It is funny to me that you are doing so well as I have see dozens of players post using those techniques and struggled on Warlord and got killed on Regent.

I guess you are getting off to a great start location and popping out towns well.

I would like to hear what your setting are or see a save.
 
Actually this would work on regent imho...with a nice start. Im interested to know settings as well.


One tip about the early military which you might know already.

The humble warrior can one day be a TOW infantry, spearmen will upgrade all the way to mech inf, horsies to cavalry..the upgrade from knight to cavalry is particularly dirt cheap.

Add to that the benefits of having a military (security, AI attitude) and i dont see a reason to have none at all early.
 
Would not expect to see it work on Regent, unless you cooked it a bit. Say std map with 5 civs, instead of 8.

The Ai is a Regent AI, so no more boost for the human. What you would have is a player doing the same as the AI, with maybe a bit better city placement.

So it comes down to the better start. You sure are not going to run away. If you get one of the early UU's next to you and you have a later one, it could be bad news.

Would you like to see the Zulus show up with 15 Impi's in the AA, while you have no units? The only way it works is if you are isolated. This could be by having lots of land and few civs or lots of water.

Beef it up a bit with the NOAIPATROL and raging barbs and lets see how those automated workers fare.
 
I agree that at any level above Warlord this strategy would get you chopped to pieces. My suggestions for improving play at a harder level would be:
1. NEVER automate workers! (Proper worker management is the biggest advantage you have over the AI.)
2. Build military early and use them! (You'll have to to be able to survive a neighboring AI with production bonuses.)
3. Build at most one wonder in the Ancient Age. (Your shields are put to much better uses, and the AI will outbuild and out-research you too. If you really need something, you must strategicaly prebuild and be very focused on your tech aquisition.)
4. Learn how to make early contacts and trade techs. (Again, the AI will out-research you and trade techs to each other for pennies and make you pay in buckets for techs.)

Basically, it sounds like you've been playing too long at a much too easy level. Time to move up!
 
vmxa said:
Beef it up a bit with the NOAIPATROL and raging barbs and lets see how those automated workers fare.

Excuse my ignorance, but what is NOAIPATROL? It sounds like it makes the attacking AI smarter. How do I get it? And so long as I'm on the topic, are there any mods or anything that would make the AI perform better, preferably mods for PTW and earlier versions of Conquests - the current patch crashes my game.

Anyways.
1.) Many people question the usefulness of Democracy, especially when compared to republic. Research this yourself, since I can't seem to find much useful information on it. Many reccomend staying in Republic.
2.) Don't research feudalism. Just prebuild with your palace somewhere and switch to Sun Tzu's when you get it for free.
3.) I find that 90% of the time I agree with what the city governor sets, but watch it to be safe. Your tech-tree advancing is a little iffy too, but it's ultimately your call. I wouldn't research those techs.
4.) Don't automate workers. Just lay roads everywhere and mine green, irrigate brown. Simple enough.
5.) Your war strategy is a little iffy as well. It works, but it's not something I'd reccomend.
6.) Ultimately it sounds like you should move up a level. Go to Regent or Monarch. By then you'll have to worry about luxuries.
 
Yeah it is not making the AI smarter. It sort of puts the barbs back to where they were originally. In C3C they made them stand around unless you got on the diagional they were looking for.

It also make it so the AI will accidentally bump into your armies and hence attack them.

With out it being enabled the AI avoids full health armies, unitl it can bombardment, unless they are way out of date (horse army in later game for instance).
 
drakdan said:
And so long as I'm on the topic, are there any mods or anything that would make the AI perform better, preferably mods for PTW and earlier versions of Conquests - the current patch crashes my game.

I would look into the crash issue as the patches are need IMO. I would suspect if you delete all of C3C and registry entries and reinstall with the full 1.22 patch it will be fine.

I can recommend the AU mod for PTW. If makes the AI a bit stronger and has had a lo of play testing. See it on Apolyton CivIII AU forum.
 
Hmm i think my easy map settings let me get away with poor play.
This initial post sounds much more organised than my strategy on opening game.

Only thing id comment on is worker automation, i think its important to get the most out of the worker moves so wouldnt think its a good idea. Also i dont think i built a cathedral all game so i dont see the point of sistine chapel??. Is it for harder levels maybee?.

Generally for my first game , i built very little infrastructure early on, i took a look at tech tree to see what i wanted, decided to try for phil and republic for free.
I built a warrior for happiness, another to explore, a curragh to explore then it was settlers/workers / troops for ages apart from a granary in my capital.

I went for great library because it sounded very useful (it didnt get me many techs, 3 i think so was a mistake?).

The AI beat me to any potential wonders till medieval age anyway, built tzus war acadamy / leonardos / bachs medieval. Then i think i had to many other things to build till theory of evolution. I built that because i wanted to get hoover dam asap.

Workers: I tried to balance shields/food for minimum waste ie no point having settler built if pop too low etc. But some things still befuddle me, for instance what to do with food bonus plains?. In despotism irrigating/mining dont show a bonus?.

Looking through newbie guides but cant see a guide on opening play ?.
I suspect this new game (same settings, emperor) is going to be humbling
 
thanks for all your posts guys, i will fill you guys in on my stats and will take most of your advice

all i have played so far is cheiftan, when i first started playing i didnt no anything, built all military and got defeated in about 20 turns. so i've stayed there until i win alot but i will take your guys's advice and move up difficulty

i have played around like 5 or 6 civs, but i like it most with 3 others, its much quieter and slower paced, lets you think.

i usually don't build air units because all i ever do with them is bombard terrain and cities, and i find it much more efficient to use ICBMs for that.

i will start making artillery, but ever since i started making them all they do is get captured and never work for me. i will put some in my mainland cities.

now that i use great library, i get like 10 or so advances for free, i just get alphabet, writing, and literature then gain lots of money while the great library works.

i like the way i research though because i end up getting tanks, sometimes even modern armor in like 1700s and the AIs dont get them until like the 1900s at least in my games. i also have about 20k gold around 1800s, though i only use gold to hurry production, support units, and buy mutual protection pacts

basically i just build wonders so that the over civs can't build them. things like sun tzu's and pyramids i can see as being helpful, but with things like js bach's and sistine chapel i no longer worry about

the automated workers issue. When i started playing i didnt automate them, but once i started a game and saw what automation did, i found what they did practically similar, only the automation hurried it up, and i didnt have the hassle of constanting worrying what my 30 or so workers were doing. but i will cut the automation and observe games

i think i adressed everything, if i forgot post a reply and i will post again adressing that issue. i will take your advice and reply how well it works out for me. thanks again!
 
ifyjo

"i will start making artillery, but ever since i started making them all they do is get captured and never work for me. i will put some in my mainland cities."

You do not want to have artillery pieces unprotected in any places that they could be exposed. IOW cover them with as many units as it takes to not get them captured or do put them in that location.

"i like the way i research though because i end up getting tanks, sometimes even modern armor in like 1700s and the AIs dont get them until like the 1900s at least in my games. i also have about 20k gold around 1800s, though i only use gold to hurry production, support units, and buy mutual protection pacts"

Why would you need a peotection if you are so far ahead in tech? The reason you are finding doing poorly is that you have too few civs in the game and it is Chief.

More civs means more contacts and trade for the AI and lower research prices.

Move up or at least use the ful number of civs to get a better idea of where you stand.

"basically i just build wonders so that the over civs can't build them. things like sun tzu's and pyramids i can see as being helpful, but with things like js bach's and sistine chapel i no longer worry about"

The cost factor on chief is 20, so wonders cost them twice as much as they normally do (Regent at 10). It is almost as bad as the human has it at Sid (4).

"the automated workers issue. When i started playing i didnt automate them, but once i started a game and saw what automation did, i found what they did practically similar, only the automation hurried it up, and i didnt have the hassle of constanting worrying what my 30 or so workers were doing. but i will cut the automation and observe games"

Read Crackers thread on Opening Moves and take it to heart. He was a bit cantankerous, but knew what he was talking about.

Good luck.
 
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