Streamlining Cities

InquisitorIsaac

Chieftain
Joined
Oct 22, 2010
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I've been reading alot of threads in the Strategy and Tips forum about specializing your cities and tiles, but there's some things I'm running into that often stall my progress or building maintenance that keeps my army small. So maybe you can help me out.

Question One: Should production cities also have Science and Culture buildings?

Basically, evertime I turn around or research new tech, there's always another Science or Culture building to be built, and since both are technically needed to expand the city in borders/research, I build them. So in each queue is a Musketeer, a Opera House, Musketeer, University, Musketeer.

It is quite taxing on turns. By the time I've accrued the three Musketeers, Montezuma has five Rifleman. Or a build an artillery piece, Elizabeth has three calvary.

So I was wondering if production cities could forgo Culture and Science and simply expand borders by bought squares and specialist beakers in other Cities?


Question Two: Should trading posts be constructed in Production Cities?

To be fair, this question only comes up when Forests are involved. Usually I produce enough farms to cover all the production tiles and fill in the rest with trading posts, however, if there are alot of hill and forests, wouldn't it be better to forgo Trading posts and just go farms, Lumber mills, mines?

This isn't factoring in Luxury Resources from mines.
 
Offhand, your Military Production city should rarely if ever build the science/culture things if you're running production cities. It should be building troops/troop enhancers during a lull. Now, a wonder-production city should be building what it can.
 
Now, a wonder-production city should be building what it can.


To be honest, I usually dont bother with Wonders unless there's marble near my city, but thanks for the info.
 
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