Strongest a la Carte Civs

i am more than willing to help keep the coffin on this thread open a little longer.

Here's a combo all about Great People:
  • Magnanimous (from Pedro II/Dom Satan:devil:): Recruiting or patronizing a Great Person refunds 20% of their point cost.
  • Nobel Prize (from Sweden): +50 Diplomatic Favor upon recruiting a Great Person. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.
  • ...Garde Imperiale, I guess? (from France): Literally nothing about this matters except for the fact that it generates Great General points on kills. If we're looking for the maximum number of Great People, this is the best choice. Practically, some early-game unit is better (Pitati Archers or Gaesatae I guess)
  • Street Carnival + Copacobana (if it's possible to pick both, from Brazil again): These generate Great People points after completing their unique projects.

It might be hard to beat Gran Colombia as one of the best domination Civs in the game, but here's a Civ that could at least beat them in a race:
  • Fall of Babylon (from Cyrus): For +2 Movement for all units for the next 10 turns after declaring a Surprise War.
  • Ejercito Patriota (from Gran Colombia): For +1 Movement on all Units, period.
  • Pitati Archers (from Nubia): They have extra combat strength and +1 Movement.
  • Ikanda (from Zulu): Half-cost Encampment which means faster access to Great Generals (which also give you more movement).
    • So, in the first 10 turns after declaring a Surprise War, your Pitati Archers could have 6 Movement compared to the regular 2. Add a Great General into the mix and we're looking at 7 Movement. Though, good luck keeping that- at this point your Archers will be outrunning any Great Person!
    • Is this better than any of the Domination Civs we have in the game right now? Maybe not, but 6 Movement is 6 Movement. Surely that has to be a meaningful advantage!
 
That might be a little overkill. I think I'd be more than happy with Bolivar + Ta-Seti, giving me cheaper build archers + more XP and "only" 4 move Pitati.

Going with a more general combat bonus, I wonder how good Black Queen + Ortoo would be. Basically you get a free +2 visibility good for +12 combat strength.

Although I think when you put random civs together, It's fun to find other synergies. I think something like Bull Moose Teddy of the Inca for some nice strong mountain tiles wouldn't be terrible. Or maybe Bull Moose + Amazon + Sphinx if you want to make sure you get max appeal from your other tiles. Or Ambiorix + Scythia + Basilikoi Paides (if the extra bonuses also count towards the free units), basically every light cavalry unit you build gives you like 40% culture and 50% science. Or Yongle with Grand Barays and the Bath to get those cities built up fast. Laurier with Mother Russia obviously would be a fun option for tundra tiles.
 
Lavra + Khmer holy site food yields would be pretty damn op, because it would Snowball like crazy. The one factor holding Russia back (even if small), is that tundra generally has poor food yields, forcing you to settle on the edge of it if you want decent growth. This would frontline super early production, faith and food and essentially be like playing at prince level when playing deity.
 
  • Magnanimous (from Pedro II/Dom Satan:devil:): Recruiting or patronizing a Great Person refunds 20% of their point cost.
  • Nobel Prize (from Sweden): +50 Diplomatic Favor upon recruiting a Great Person. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

I'm going to be a killjoy. Sorry. This are a few things to consider about this two abilities. Nobel Prize enabled three additional Competitions, making World's Fair less likely to show up, thus the +100 Great Person rewards. This is minor, but it is something.

Sadly, there is something major to consider: Magnanimous doesn't behave well with Alfred Nobel or World's Fair's reward. The expected behavior would be starting with the leftovers from overshooting, to which we add 20% points of the previous Great Person and +100 or +200 points from Nobel and/or World's Fair's.

It works well when the Great Person is bought. For example, a Great Writer is at 420 points and I have +100 from Nobel. The next one would start at 184 points: 0 points from leftovers, 84 points from Magnanimous (20% of 420) and 100 points from Nobel.

It doesn't work well when you are granted the Great Person for free with enough points. The game compares the Leftovers + Magnanimous points to Nobel + Fair points, and pick the highest number between the two (instead of adding both).

Let's pick the previous example with a leftovers of 6 (426/420) and 24 (444/420).
  1. 6 (Leftovers) + 84 (Magnanimous) = 90 < 100 (Nobel) → The next one starts with 100 points (instead of 190).
  2. 24 (Leftovers) + 84 (Magnanimous) = 108 > 100 (Nobel) → The next one starts with 108 points (instead of 208).
To make use of Magnanimous and Nobel/Fair bonus points effectively, Pedro II has to buy Great Person if he doesn't want points to go to waste.

It isn't exclusive to Pedro II. As leftovers is almost always inferior to Nobel bonus for all other leaders, you probably saw each new Great Person starts with a smooth 100 points, instead of 100+X points, X being the leftovers.


Meanwhile, potent Farms.

The Last Best West (Wilfrid Laurier): Farms are constructible on Tundra terrain, including Hills once Civil Engineering is discovered. On Tundra and Snow terrain, Camp and Farms provide +2 Food, Lumber Mills and Mines provide +2 Production, and ressource accumulation rate is +100%. Reduces the cost of purchasing a Snow or Tundra tile by 50%.
Mayab (Maya): Cities do not enjoy Housing from freshwater, unless it comes from Aqueducts. Farms provides +1 Gold and an additional +1 Housing. For every adjacent Observatory, Farms provide +1 Production. +1 Amenity for every Luxury adjacent to the City Center.
Seowon (District): Unique district that replaces the Campus. Cheaper to build. Has a starting adjacency bonus of +4 Science, but has -1 Science for every adjacent district tiles. Can only be built on Hills. Hidden: +1 Science to adjacent Mines, +1 Food to adjacent Farms. Yes, that bonus is tied to the Seowon, not Korea's ability (which does nothing?!).

Not extraordinary, but a Tundra Farms can reach +4 Food, +1 Gold and +1.5 Housing if adjacent to a Seowon. A Tundra Mines can reach +3 Production and +1 Science next to a Seowon as well.
As expected, the +1 Production to Farms from adjacent Observatories is tied to the Observatory and not from the Mayab ability.

Accumulation rate is key!
The Last Best West (Wilfrid Laurier): Farms are constructible on Tundra terrain, including Hills once Civil Engineering is discovered. On Tundra and Snow terrain, Camp and Farms provide +2 Food, Lumber Mills and Mines provide +2 Production, and ressource accumulation rate is +100%. Reduces the cost of purchasing a Snow or Tundra tile by 50%.
Workshop of the World (England): Iron and Coal Mines accumulate 2 more ressources per turn. Military Engineers receive +2 charges and are trained twice as fast. Additional yields from powered buildings are increased by 4. +20% Production toward Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10 (on Standard Speed).
Grand Bazaar (Building): Unique building that replaces the Bank. Cheaper to build. Accumulate 1 extra Strategic resource for every different type of Strategic resource this city has improved. Receive 1 Amenity for every Luxury resource this city has improved.

Coal can be found on Tundra Wood, and Iron on Tundra Hills. The ressource accumulation is ×2 instead of +100%. My +3 Coal/turn turned +10 Coal/turn as (3+2)×2. When the Grand Bazaar was added, it was +12 Coal/turn for that single Tundra Coal!
I would have expected the bonus Stockpiles from Harbor buildings being tied to the RNDY, but no. It really comes from the Workshop of the World ability instead.
 
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Magnanimous doesn't behave well with Alfred Nobel or World's Fair's reward
I really just chose the ability for the extra Great Person Points from buildings.
 
I really just chose the ability for the extra Great Person Points from buildings.
Fair enough :D I just wanted to expose my findings.

But isn't the Scottish Enlightenment better?
Happy cities receive and additional +5% Science and +5% Production. Happy cities generate +1 Great Scientist point per Campus and +1 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts.

It comes earlier and can generates twice as more Great People points. It requires to take care of Amenities, though. For me, Universities and Factories come way letter, but +50 Diplomatic Favors for each Great Person is a very serious amount.
 
But isn't the Scottish Enlightenment better?
Actually, that's a good point. The Street Carnival and Copacabana being half price entertainment districts also makes hitting the Amenity thresholds easier!
 
Link to the web to generate your mod with a custom combination.

Fun (I mean, OP) stuff:
* Maori civ, Bullmoose Teddy, Marae, Mountie. Arborea map. Spam obscene preserves and national parks.
* Inca / Bullmoose / Terrace farm. Desert hills/mountains map. Mountain preserves!
* Spanish/Portuguese island empire with Jongs. Well, anything is better with Jongs...
* Tundra/Snow maps with Russia/Canada combo
 
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