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Suggested map script?

Discussion in 'Civ4 - Fall from Heaven' started by Cliftor, Feb 6, 2009.

  1. Cliftor

    Cliftor Chieftain

    Joined:
    Sep 9, 2007
    Messages:
    79
    Well, I'm currently playing a game on Tectonics and I'll continue to explore it's options, but I have to say Erebus Continents are MountainCoast interesting. I'll continue goofing around with them and Global Highlands.

    Thanks.
     
  2. Jules.lt

    Jules.lt Chieftain

    Joined:
    Aug 15, 2008
    Messages:
    326
    Location:
    Cork, Ireland
    I really like Tectonics 30%, and I'm happy that I convinced some of the MP crowd to give it a try.
    Still, I'd love a Tectonics 40% map that is generated in the same way as the 30%...
    As apposed to the "Pangea" option that is now between 30% and 50% in the scroll-down list.
    *Hint* *Hint* :D

    This Erebus Continent mapscript looks interesting, btw. I'll give it a try.
     
  3. zup

    zup Chieftain

    Joined:
    Aug 14, 2008
    Messages:
    1,238
    Pangaea tectonics is no fun. Usually no arctic areas. I want lots of ice to turn into grassland or burning wasteland. Boreal is no good because it hurts AI too much, even Illians.

    EDIT: I ran one game of Erebus Continents. Better by far than Erebus but not enough of a sample to say if I like it more than tectonics. However, I feel it could be great to put it in as an official mapscript, as in included in the download.
     
  4. Pfeffersack

    Pfeffersack Chieftain

    Joined:
    May 10, 2003
    Messages:
    2,170
    Location:
    Germany
    Can anyone recommend me a map script, if I like to play FFH2 or (a modmod of it) with all 22 starting civs? I tried the "accurate worldmap 232x112", but it seems that using a premde map prevents stuff like magic ressources getting placed , while the usual map scripts all seem to produce rather small maps for my purpose (even when picking "huge"). Just some continent/archipelago/earth/tectonic-like (not being too picky here), but importantly producing maps considerably bigger then the usual huge ones and not interfering with the special FFH2-stuff?

    Thanks in advance! :)
     
  5. Terkhen

    Terkhen Chieftain

    Joined:
    Aug 1, 2011
    Messages:
    877
    Gender:
    Male
    Location:
    Spain
    Hello:

    You can modify mapscripts to generate bigger maps than they usually do. If you know which one you would ideally like to use, I can tell you how to modify it to make it create maps above huge. Given the performance problems that Civilization IV / FFH2 have I don't think that you will ever be able to play such a game until the end in any computer, though.
     
  6. Sto

    Sto Should i code today ...

    Joined:
    Dec 15, 2005
    Messages:
    1,140
    Location:
    Marseille (France)
    if you like to play on regular map script, you should try full of resources. most of them are included with a lot of "bad generation" fixed, tuning of resources, terrain and lair generation for FfH (barb generation reworked as well)
     
  7. Tholal

    Tholal Chieftain

    Joined:
    May 19, 2009
    Messages:
    1,662

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