suggestions for civ 7

luca 83

King
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1 artificial intelligence improvement 2 better and more coherent governance systems, religion improvement, put colonization dynamics in the game: Exchange of colonial goods for money eg coffee, tea, gold. cotton, the possibility of independence of a colony, the possibility of creating puppet states not just city-states, improved diplomacy. military no longer like the military who sleep outside the walls is not realistic, not an aesthetic question I have nothing against stacking only could find more realistic solutions, improved maps more accurate regional sub-maps. thanks for reading
 
Starting Age: Since much of earth had been reached by about 12,000 years ago. It might make sense to have a starting point reflect that. So maybe a start at about 10,000 BCE if they want to keep the speedy pace of the ancient and classical eras. or 8,000 BCE and reduce the year increments and turn requirements during these eras. Cities grow faster and Civs are better prepared for the later Eras.

Unit upgrades: Civ III had the best upgrade system. Once one unit is upgraded, all like units are upgraded at the same time. And let's lower the cost of these upgrades. The aim is to avoid being stuck with Archers in the 20th Century

Realistic Look: I think most would like to change from the Robot-Chicken like graphics and animations. lets turn back to the realism as back with Civ V

Unique Units and Buildings: let every Civ have it's unique version of units and buildings each Era.

Amphibious Operations: Let's bring back this ever important element to the game. Allowing Units to load on transport ships. And later Transport aircraft.
 
Starting Age: Since much of earth had been reached by about 12,000 years ago. It might make sense to have a starting point reflect that. So maybe a start at about 10,000 BCE if they want to keep the speedy pace of the ancient and classical eras. or 8,000 BCE and reduce the year increments and turn requirements during these eras. Cities grow faster and Civs are better prepared for the later Eras.
No civilization we could recognize existed in 10,000 or even 8,000 BC. Proto-Indo-European wasn't even being spoken yet. Proto-Afroasiatic hadn't yet split into its constituent parts. Even if we start in Neolithic mode, I wouldn't put the start date earlier than about 5,000 BC, 6,000 at the earliest.

Realistic Look: I think most would like to change from the Robot-Chicken like graphics and animations. lets turn back to the realism as back with Civ V
:rolleyes: When you say "most," what you really mean is "loudest." Civ5 was an ugly game, even in its day, and it's aged poorly. The map looks like mud. The leader models look like creepy mannikins. "Realism" (in quotes because the real world isn't shades of brown and grey--TBH what most gamers call "realism" would better be compared to Socialist Realism than to any experience based on the world as it exists) went out of fashion a decade ago, and it's shown no signs of coming back in, thank heavens. Civ7 will doubtless choose a different style, but it will still be stylized.
 
what if we did as humankind we could choose the characteristics of each civilization at each era?
 
:rolleyes: When you say "most," what you really mean is "loudest." Civ5 was an ugly game, even in its day, and it's aged poorly. The map looks like mud. The leader models look like creepy mannikins. "Realism" (in quotes because the real world isn't shades of brown and grey--TBH what most gamers call "realism" would better be compared to Socialist Realism than to any experience based on the world as it exists) went out of fashion a decade ago, and it's shown no signs of coming back in, thank heavens. Civ7 will doubtless choose a different style, but it will still be stylized.
I'd be interested in bringing back the leader diplomacy backgrounds for Civ 5 over the ones from Civ 6. The static backgrounds could go to city-states.
Of course that might be too much and if I had to choose I'd still rather animated leaders over animated backgrounds.
 
I'd be interested in bringing back the leader diplomacy backgrounds for Civ 5 over the ones from Civ 6. The static backgrounds could go to city-states.
Of course that might be too much and if I had to choose I'd still rather animated leaders over animated backgrounds.
Civ6's backgrounds are a bit odd. I feel like they were going for a theatrical, stage-like setting, but if so they should have just committed to it. The blurry, dark backgrounds are just...unappealing. The goal was clearly to foreground the leader, and while they succeeded they could have done it better.

leaders should be eliminated are a bit anachronistic
Civilization without the leaders wouldn't be Civilization. It would be Generic Vaguely Historical Flavored 4X Game. You're thinking about leaders the wrong way: they're not characters like in a Paradox game. They're the face of their civilization because humans can't form attachments to abstractions.

what if we did as humankind we could choose the characteristics of each civilization at each era?
I've said it before, and I'll say it again: Humankind is a great game. I don't want Civ7 to be like Humankind. Developing or dynamic abilities is one thing, but not in any way that alters the identity of the civilization.
 
I've said it before, and I'll say it again: Humankind is a great game. I don't want Civ7 to be like Humankind. Developing or dynamic abilities is one thing, but not in any way that alters the identity of the civilization.
Ideally the best of both worlds would be dynamic leaders which could change either by reaching a new era, or preferably when you change government, at least in m opinion. That would be hard to implement though especially for civs that wouldn't have more than one choice for leaders.
But I agree that Civilization needs to keep leaders.
 
One or two leaders per civilization and too little in millennia politics changes in decades after centuries and a lot. Anyway, do we agree that there needs to be improved?
 
One or two leaders per civilization and too little in millennia politics changes in decades after centuries and a lot. Anyway, do we agree that there needs to be improved?
Civ6's handling of multiple leaders was certainly awkward. There should either be one leader per civilization, as in Civ5, or multiple leaders for many (but not all) civilizations, as in Civ4. Since the latter is resource-consuming and limits the number of different civs we get, I'd generally prefer the former: one civ, one leader.

Ideally the best of both worlds would be dynamic leaders which could change either by reaching a new era, or preferably when you change government, at least in m opinion.
This was precisely what I meant by changing identity. If the leader is the face of the civilization, then changing that face is no different from what Humankind does. I don't even want to see changing outfits come back from Civ3, though granted to some extent that's because I still bear the mental scars of seeing Abraham Lincoln in a loincloth, Joan of Arc as a skinhead, and Genghis Khan in existence...
 
Civ6's handling of multiple leaders was certainly awkward. There should either be one leader per civilization, as in Civ5, or multiple leaders for many (but not all) civilizations, as in Civ4. Since the latter is resource-consuming and limits the number of different civs we get, I'd generally prefer the former: one civ, one leader.


This was precisely what I meant by changing identity. If the leader is the face of the civilization, then changing that face is no different from what Humankind does. I don't even want to see changing outfits come back from Civ3, though granted to some extent that's because I still bear the mental scars of seeing Abraham Lincoln in a loincloth, Joan of Arc as a skinhead, and Genghis Khan in existence...
and on ai migliorable?
 
and on ai migliorable?
Yes, I'd like to see the return of AI traits in place of agendas. While the AI's performance doesn't affect me as much as others given that I prefer to just quietly build my empire in a corner, its erratic, neurotic behavior in diplomacy certainly does.
 
This was precisely what I meant by changing identity. If the leader is the face of the civilization, then changing that face is no different from what Humankind does. I don't even want to see changing outfits come back from Civ3, though granted to some extent that's because I still bear the mental scars of seeing Abraham Lincoln in a loincloth, Joan of Arc as a skinhead, and Genghis Khan in existence...
I don't want changing outfits either.
Like I said it would be ideal for me in a historical 4X game, but I can understand why it doesn't fit into the Civilization franchise.
 
Bring back DeathStacks of Civ3!
Civ III in so many regards was the best of the franchise. Even the cool Jazz in the Modern Age. To launch missile attacks to the sounds of a tenor sax. What else could you want?I too would to bring back Unit stacking. With a reasonable limit. So as not to slow the game too much. I would have units of different functions linked together. for instance. 1-2 melee, 1-2 Range, 1-2 one siege. Maybe include a Setter to a desired spot for a city.

One or two leaders per civilization and too little in millennia politics changes in decades after centuries and a lot. Anyway, do we agree that there needs to be improved?
Every Civ should have a choice of multiple leaders. Especially for Civs who became strong in later eras. And maybe have a choice of changing leaders.
 
Even the cool Jazz in the Modern Age.
Pretty sure it was even worse than cool jazz: it was--ugh--easy listening muzak. :sad: Honestly that's the other reason why Civ3 left a bad taste in my mouth.

Every Civ should have a choice of multiple leaders. Especially for Civs who became strong in later eras. And maybe have a choice of changing leaders.
So we're back to having 20 civs in the game. I'd rather have more civs than more leaders myself. Also why should civs that became strong in later eras be prioritized? Most modern major powers were born yesterday in historical terms, making them at the absolute bottom of the priority list for multiple leaders.
 
I really want to see graphically something like the RED modpack but even more so with a huge number of tiny troops. I would also very much like to see a more reasonable set up of space. (My troops take 100 years to walk to your cities boarders but yet the Venetian Arsenal is 1/10 of that size)

Gameplay wise, I want to see cities re-stacked. And more interior politics and economic choices. I want to see a stock market in it and fluctuation of what AI is willing to pay for goods depending on how much there is of it and stock prices. And for politics I think having elected leaders inside our country that affect bonuses on things and you can do things to steer the next election in the way that you want. And of course better AI. That is the most important.
 
A more in-depth tribal stage, before you settle down your first city. It always seemed that unless you got a great instant start the game is an uphill struggle. I'd like a few turns to explore about that doesn't hugely delay my later tech advances etc.
 
I really want to see graphically something like the RED modpack but even more so with a huge number of tiny troops. I would also very much like to see a more reasonable set up of space. (My troops take 100 years to walk to your cities boarders but yet the Venetian Arsenal is 1/10 of that size)

Gameplay wise, I want to see cities re-stacked. And more interior politics and economic choices. I want to see a stock market in it and fluctuation of what AI is willing to pay for goods depending on how much there is of it and stock prices. And for politics I think having elected leaders inside our country that affect bonuses on things and you can do things to steer the next election in the way that you want. And of course better AI. That is the most important.
I would like my troops to sleep in the barracks or at most in tents is not just an aesthetic fact
 
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