Yorgos
imagine...
- Joined
- Jan 12, 2005
- Messages
- 413
I have a couple of proposals for future updates:
1. Mithril
I noticed that there are very few units that can't be built without access to mithril; most of them require either iron or mithril (or even copper as well). Thus mithril's importance is greatly reduced. What about giving a bonus to units built with mithril instead of iron/copper? Like a "Mithril Weapons" promotion, giving something like +20% combat.
2. Balancing technology cost
Tech cost comes in groups with great difference between them, for example there may be one group with 480 cost, another with 960 etc. While it seems OK at first, it's problematic when trading advantages with other civilisations (players who trade a lot will understand what I mean). Small variations to their cost, like in the original game, will make trading more dynamic.
1. Mithril
I noticed that there are very few units that can't be built without access to mithril; most of them require either iron or mithril (or even copper as well). Thus mithril's importance is greatly reduced. What about giving a bonus to units built with mithril instead of iron/copper? Like a "Mithril Weapons" promotion, giving something like +20% combat.
2. Balancing technology cost
Tech cost comes in groups with great difference between them, for example there may be one group with 480 cost, another with 960 etc. While it seems OK at first, it's problematic when trading advantages with other civilisations (players who trade a lot will understand what I mean). Small variations to their cost, like in the original game, will make trading more dynamic.