Commander Bello
Say No 2 Net Validations
I've read this now for three times and I completely don't get your point.
I used Medieval as an example since that game deals with both on the strategic level (turn-based map) and on the tactical level (real time battles). I had artillery armies on the strategy map which only had 2-4 artillery pieces with the rest made up of infantry and knights. This was my artillery attack force uses to attack castles. If in the battle I lost too many troops during the attack my men would retreat leaving the artillery behind. So I lost my artillery not because they were destroyed directly but because my infantry and knights were defeated and retreated leaving the artillery.Commander Bello said:I've read this now for three times and I completely don't get your point.
Smidlee said:Again Civ4 units are suppose to be on the strategic level not tactical level [...] Since Civ 4 is suppose to be on the strategic level then a artillery unit represents an army with artillery not a pile of artillery [...]
Gee I used the term "Artillery army" to refer to my castle attack groups in Medievalsnowmelk said:That doesn't make sense either, as there was at no time in history something like an artillery army or division or korps or something like that.
Bingo, artillery itself is a support unit that has to be backed by infantry when trying to engaged another army. I totally agree an unit that's nothing but a pile of artillery shouldn't be on used on a strategic level like it was in Civ3. Artillery on a strategy level should represent infantry with artillery support like it is in Civ 4. Artillery can still act alone by destroying the cities walls but used as support when engaging the enemies' forces. As with Medieval game, artillery itself doesn't have to be destroyed to become useless (out of play).Artillery was and still is an support unit, attached to fighting units to give more firepower. Thus, on a strategic level, there shouldn't even be an artillery unit. Only that no artillery would be even more boring as the crappy artillery as it is now.
Couldn't have said it any better.Lucky4s said:There was balance in civ 3 arty. Couple of options:
Build arty in your city, and shell the arty shelling your city.
Use aircraft to weaken the arty then send troops after it.
Use sneak attack forces and target the artillery.
Use naval units if in range to attack the arty.
Harrass the units before they reach your city, they had a movement of 1.
Now arty is pigeonholed into one role: city siege only. So we went from using multiple stratiges to almost no stratigy. Huge step in the wrong direction. This whole balance view a lot of you people sharing makes the game dull and boring. God forbid you have to use stratigy once in awhile....
But you didn't have to move your artillery inside the city. If the infantry died in the city you would still have your artillery. Now you lose the artillery even if you still have infantry units outside the city.Smidlee said:Artillery can still act alone by destroying the cities walls but used as support when engaging the enemies' forces. As with Medieval game, artillery itself doesn't have to be destroyed to become useless (out of play).
Moving around the map with 100 arty and knocking every single enemy down to 1 HP before easily finishing them off and suffering zero casualties wasn't balanced? Could have fooled me.Kazz said:Yeah, I miss indirect fire too, but any SMAC player can tell you that it wasn't very balanced to begin with.
That concept is so insanely crazy, it just...might...work...If you liked the way it used to work better, play the old game, or just mod it into this one.
Scythe89 said:Maybe make is like whenever an artillery shoots at a town/stack, an artillery in that town/stack can fire back and has a chance to destroy/damage it.
Lord Olleus said:And how many did the french loose? as many if not more. And artillery was very usefull in ww1 about 80% of casualties were caused by it.
Inflammatory said:I'd say you could have the option to decide how much money that goes into the army. Different levels of belligerence could unlock higher levels of economic mobilisation, and it'd be up to you if you could spend it. If you couldn't your artillery would lose in performance along with all your other troops.
How hard can it be? Three levels; level 1 costs 1 gold/unit and gives 50% performance, level 2 costs 2 gold/unit and gives 75% etc. All you have to do is ensure it is balanced and it is simple enough.Lord Olleus said:this would be very hard to implement. My sugestion would take about 5 minutes to implement, just modify a single parametre, and not add a whole new game consept.
Smidlee said:Artillery on a strategy level should represent infantry with artillery support like it is in Civ 4.