Supply idea for Civ2
I've been trying to implement a supply idea for a battle-based scen I'm working on; it would be a take on the idea I was playing with in the 'ToT scenario help' thread, but without such a large scope (i.e. strategic resource city bein captured thus cities aren't able to maintain as many mechanized units).
In this case, I wanted something that woul affect individual cities. So, I came up with this:
Unit maintenance
1. As you capture cities, you get new units there (that being their home city)
2. If you lose any of those cities, you will obviously lose mechanized units
3. If you lose your primary city, you will lose shields in all cities
Unit/improvement production
4. Player has almost no gold (thus no rush-buying)
5. Cities have just enough shields to maintain units (not to build things)
Elaborated on 4. and 5. with this:
- Supply Trucks provide a large amount of shields thus you can build units
This would eliminate 1. as why would you build units if you get them for free?
So, What I ended up with was the Supply Trucks being spawned in the main city and having to be taken to the newly captured cities (since only they have shields to maintain them with). But, then I ran into a jam, what's to stop the player from setting the home city of the units in the field to the captured cities, then their previous home city, which is much near er to the main city, is free to maintain new units thus the Supply Trucks don't have to go all the way to the newly captured cities, instead they just go to the cloer cities, build the units there and those units can then travel to the combat zone instead of the slower, weaker, more valuable Supply Trucks doing so. This obviously defeats the idea of supply lines.
I was also thinking of using a system of AI (allied to human player's civ) Supply units:
- AI has cities with only 1 shield to maintain units with
- AI Supply Trucks are periodically spawned there and set to travel to x coordinates
- Each time a new one spawns the previous is disbanded as there is only 1 shield
- If the ST is destroyed, the human player loses...what?
This is where I stopped. What I want is to have Supply Trucks traveling between cities that can be intercepted thus reproducing the effect of supply lines. Any thoughts?
I've been trying to implement a supply idea for a battle-based scen I'm working on; it would be a take on the idea I was playing with in the 'ToT scenario help' thread, but without such a large scope (i.e. strategic resource city bein captured thus cities aren't able to maintain as many mechanized units).
In this case, I wanted something that woul affect individual cities. So, I came up with this:
Unit maintenance
1. As you capture cities, you get new units there (that being their home city)
2. If you lose any of those cities, you will obviously lose mechanized units
3. If you lose your primary city, you will lose shields in all cities
Unit/improvement production
4. Player has almost no gold (thus no rush-buying)
5. Cities have just enough shields to maintain units (not to build things)
Elaborated on 4. and 5. with this:
- Supply Trucks provide a large amount of shields thus you can build units
This would eliminate 1. as why would you build units if you get them for free?
So, What I ended up with was the Supply Trucks being spawned in the main city and having to be taken to the newly captured cities (since only they have shields to maintain them with). But, then I ran into a jam, what's to stop the player from setting the home city of the units in the field to the captured cities, then their previous home city, which is much near er to the main city, is free to maintain new units thus the Supply Trucks don't have to go all the way to the newly captured cities, instead they just go to the cloer cities, build the units there and those units can then travel to the combat zone instead of the slower, weaker, more valuable Supply Trucks doing so. This obviously defeats the idea of supply lines.
I was also thinking of using a system of AI (allied to human player's civ) Supply units:
- AI has cities with only 1 shield to maintain units with
- AI Supply Trucks are periodically spawned there and set to travel to x coordinates
- Each time a new one spawns the previous is disbanded as there is only 1 shield
- If the ST is destroyed, the human player loses...what?
This is where I stopped. What I want is to have Supply Trucks traveling between cities that can be intercepted thus reproducing the effect of supply lines. Any thoughts?