SUU Mod

Tsunami23

That Guy
Joined
Jul 20, 2003
Messages
199
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Figure it out smart one.
Here it is, my first mod! Ok, I'm a bit new to this uploading stuff, so hang on for a moment, and cross your fingers that I get this right, since it is a great mod.
All in one file, hopefully.

http://www.civfanatics.net/uploads7/Mymod.zip
DONT DOWNLOAD THIS ONE. DOWNLOAD ONE BELOW A FEW POSTS.



If I did it right, the actual scenario should be inside the folder, just put it in the Conquests/scenario folder.

This is played with Sn00py and Quickciv
FIRST CHANGE
This mod is very simply named, the SUU mod.
SUU-Sub Unique Unit. In this mod, I took the Culture Groups of the civs, and made each civ a Sub Unique Unit from that Culture group.(FYI, the numbers after the units stats is the Shield cost.)
So......Meditteranean gets the Slavic Horseman(4-1-3) 35(Horses)
Mid East gets Scutatio(1-5-1) 25(Iron)
European gets Pictish Warrior(5-1-1) 25(Iron)
Asian gets Otomo Swordsman(4-3-1) 30(Iron)
American gets Native American Cavalry(7-2-3) 40(Saltpeter, horses)
Also......
Every civ can build Drakenguard(3-1-2) 25(Iron)
Every civ can build Guard Infantry(3-3-1) 30 (Saltpeter)
SECOND CHANGE
In addition, I have added 4 civilizations to take the place of Celts, Spanish, Germany, and America.
**Austria-Commerical, Agricultural, builds Hussar(6-1-3) 40(Saltpeter, horses)

**Inuit-Religious, Industrial, builds Golden Horde(2-2-2)treats all terrain as roads, costs 20(Horses)

**Mapuche-Religious, Expansionist, builds Tlecuahuitl(2-4-1) 20

**Sioux-Militaristic, Scientific builds Medieval Resistor(1-4-1) 20(iron)
THIRD CHANGE
I have added 3 new traits/flavors(basically, each trait can build a new unit):
*Ninjutsu Teachings available to:China Japan India Persia Mongols Ottomans Byzantines and Korea. Enables building of Ninja(4-1-2)Invisible, Hidden Nationality costs 40. Requires iron.

*Military Command available to:Austria Maya Inca Dutch Carthage Inuit Iroquois Zulu Babylon and Greece. Enables building of Siegetower(5-5-1) 90

*National Defendment available to:Rome Egypt Sioux Russia France Aztecs England Scandinavia Arabia Sumeria Hittites and Portugal. Enables building of Grand Battery(Bombard strength-14, Range-3, Rate of fire-2) 65 (Iron and Saltpeter)

Also, barbarians' advanced unit is gallic, and it's early unit is Native Swordsman(3-1-1)

Basically

Basically, I have added 14 new units, and 4 new civilizations.
Let me know if I should add anything.



Let me know if their is any problems, and please rate this mod, but remember, it is my first mod.


Also.......

Special thanks to:
Units:aaglo, utahjazz, and Kinboat. .

Also, if anybody would be generous enough to maybe help me out with some things, that would be much appreciated. Im hoping to maybe add a new tech screen, but I'm not sure ATM.
 
I fixed the Pedia images, and hopefully by tonight somebody will actually say something:confused: :confused:
 
Can somebody at least download it and give me a rating? Sheesh, making me look like some kind of idiot. [punch]
 
i don't know if it's just me, but i'm having trouble downloading this.... (as in i can't download it) :confused:
 
I just tried downloading this and it came out as a blank file. The changes you made sound good, although I'm unsure as to why the Inuit have golden horde and Mapuche the gunner one (Aztec unit from NA?). But I love the idea of a Culture area UU, should've been standard with the game to begin with :p
 
I just downloaded the second one, and it does work. Just take the zipped folder and put it into the Conquests/Scenarios folder, unzip it, that copy the scenario, into the same folder, just not back into the Art/Text folder of the Mod folder.
 
Okie, will do (I'm not at my home computer so I won't get a chance to play it for a day or two, but thanks for the update).:)
 
Well, I havent played played the mod but i think that the mapuche should be militaristic because they were great warriors and they were always ready for war. They had a comlex religious system and they had a very fast and organized movilization method, shifting the power from a peace time chief to a war time one and dividing the command in zones. This is best represented by the religious trait because it allows them to shift from a peace govt to a war oriented one very quicly.
 
Bretwalda said:
Nope, not even the second link works for me. I get a blank file...

Well, a blank file is better than no file right? It's like going to Macdonalds and ordering a Big Mac and they give you a box with no burger inside. At least you got the box. You should give the comment-starved guy credit for that.

Well...

if its a big mac then maybe an empty box is actually better for you... hopefully the same logic doesn't apply to tsunami's mod
 
I will try one more time at this thing, but you might want to wait for the new SUU mod coming later.(Yes, I'm not doing a "2.0" of this hunk of crap, I'm starting from scratch.)
 
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