More ramblings, along with some specific requests:
- We ought to do something about Drama. Try linking it to education. I don't like piling anything more on that tech, but I get the feeling you wouldn't appreciate linking it to writing. Also, we ought to consider adding another tech after it.
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- Note that both of the non-religious techs that stem from Mysticism now require Education. Not sure if you want to do anything about that right now.
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- I just realized what you did with Trade. Smart move. Only complaint is that it puts chariots and horse archers on the same tech. It would be nice if we could correct this.
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- I'd suggest making Warfare a requirement for Smelting.
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- Sanitation ought to have another requirement, but I can't for the life of me decide what. On a side note, we probably should do something with the public baths building.
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- I think linking Optics to Tracking would be a good idea.
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- Seems like Currency ought to be linked to Trade.
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- Linking Construction to Mathematics would also be good.
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- Priesthood- link it to Writing?
Edit: also, now that Poisons and Deception are the same tech, you might want to have Deception require Tracking. No idea why that escaped my notice until now. Did you intend to link it to Tracking instead of Drama?
1 drama already does require education heh
2 could make knowledge of ether require calendar on the basis that you'll need calendar for archmages (reagents)
3 i thought this was a problem at first, then i figured the need for construction for chariots and archery for horsearchers made it an interesting tech
4 how about warfare for iron working instead? smelting isnt too impressive on its own, and would be nice to be able to research something off of bronze without needing other far techs
5 for santitation, how about calendar (usually plantations are why one wants sanitation so good synergy)? previously only 1 tech used it, so adding it to KotE and sanitation would make it a better tech
6 good idea, would technically add the cartography tech as a requirement and mapmaking should be involved in such
7 not sure about linking currency and trade, theyre both on the same level atm, maybe a mining requirement on currency?
8 construction as a req for math might be heavy handed, maybe masonry instead?
9 priesthood used to have education as a req, but i removed it since philosophy now has it, writing could work on it now tho
about deception requiring tracking, i had it that way originally, but removed it since it seemed a hefty req, but i may readd it after seeing such early assassins heh