Svartalfar Mod

Sureshot Complete Modmod 1.46J (just small fixes, like the forest growing and some funny stuff, like ice on water can disappear and grow heh, oh and added a workboat with a national limit of 1 that can be built anywhere, so that human players can build fishing boats even in small lakes if they want, but only 1 at a time so AI's don't build them uselessly)
 
My dear, you give me pause and great thanks that there are nerds such as yourself, Capable and female. Truly we harken a new age.
-Qes
 
Yep Fire. It doesn't include all the units you made, but I guess it'll at least save you some work merging the files.
 
Hi Sureshot,

One of your fans here. Saw that we are up to Patch d. Any thoughts that you might update the Svartflar mod for Fire? ;) I can't bring myself to play a game with the Svartflar without the new unit art.
 
im waiting til we got a more solid patch not subject to change, i have worked on it a little, including giving them a darker gray colour to make them different from the sidar's color, and i want to set up 2 mounted lines for them, one using a more melee oriented one with the Nyxkin models, and the other an archery based one using the previous mounted models i used for them.
 
'Twould be nice to get those coastal cottages and fisghing boats back...
 
Hi Sureshot! (At first: Great work, your Elvengraphics are fantastic, and with the editor, they are german, too.) ;)
I was happy to see, that you do it again for patch d, but where are MY Darkelves gone? They aren´t bad at all! I loved them because of this...
So I´m confused. In the original "Fire"-AI, they are well known bad. But in your Mod they are neutral. Why?
Best regard, a fan...
 
sorry, that was a quick version of the dark elf only mod, so only has them (no improvements or the other stuffs), and i used it for a game last night and made them neutral so i could build the altar lol

i'll be doing a new version today likely to split that off into a custom leaders mod again, so they'll be evil again heh

ill be trying to do the other parts, but all that generally takes longer.. i'm prolly cutting out a lot of stuff i had before since i found some of it to not work well.. anything you liked just mention, like ill get the fishing cottages and such back for sure
 
Hi Sureshot! (At first: Great work, your Elvengraphics are fantastic, and with the editor, they are german, too.) ;)
I was happy to see, that you do it again for patch d, but where are MY Darkelves gone? They aren´t bad at all! I loved them because of this...
So I´m confused. In the original "Fire"-AI, they are well known bad. But in your Mod they are neutral. Why?
Best regard, a fan...

so ya, neutral so they could build the Altar of the Luonnatar in my game last night, itll be fixed in next version.

about having it in german, do you mean you translated it? if so, feel free to post that and ill include it
 
Thank you for your feedback Sureshot. Now it´s possible to sleep well again. I only have to wait for your next Modversion. ;)
And yes, I translated your unitnames into german. I did this for your 2016j mod, because there was only one german name for all of your units: "Elvenwarrior", or something simular.
So I took the "official" german translation (because of the AI-Svartalfar, everything was already translated, but even not your mod!) and copied your unitcode into. Translated it, to play complete german with my friends.
But it was thought for "homeuse" only, but maybe i´ll post it here...
 
So, I updated my translations. It seems, that I couldn´t upload .rar or .xml files, so I cutted it out and made a .txt file for you. (Is it possible to upload bigger and .rar files, so that I´m able to post the german translation including your assets?) Never mind...

But I have to explain a bit.
It was difficult to translate your original, because a direct translation mostly doesn´t sounds. So I decited to be more creative, like the french version. I gave up to start every unitname with Nacht... (Night...). I seperated it into Nacht... for Distance/Hunter units and into Dunkel... (Dark...) for sword/magic units. I hope in this way it sounds better for everyone... ;)

Proud to help, Goch Ddraig.
 
A short second question: What´s with the "new" Nyxkin unit and the upgrade to the "old animated" Knight? In change?

Best regards...
 
So, I updated my translations. It seems, that I couldn´t upload .rar or .xml files, so I cutted it out and made a .txt file for you. (Is it possible to upload bigger and .rar files, so that I´m able to post the german translation including your assets?) Never mind...

But I have to explain a bit.
It was difficult to translate your original, because a direct translation mostly doesn´t sounds. So I decited to be more creative, like the french version. I gave up to start every unitname with Nacht... (Night...). I seperated it into Nacht... for Distance/Hunter units and into Dunkel... (Dark...) for sword/magic units. I hope in this way it sounds better for everyone... ;)

Proud to help, Goch Ddraig.

cool. about bigger files, along the top of the forum theres a "Upload" option, choose it and you can upload up to 20 megs in rar's and other files

about the mounted line, i intend to change things up and its not quite settled
 
Back
Top Bottom